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Select Main Deck Cards

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Advantageous Proclamation
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.
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Crown - Add a color of your choice to your commanders' color identity.
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Crown - Add black to your commanders' color identity
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Crown - Add black to your commanders' color identity
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Crown - Add blue to your commanders' color identity
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Crown - Add blue to your commanders' color identity
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Crown - Add green to your commanders' color identity
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Crown - Add green to your commanders' color identity
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Crown - Add red to your commanders' color identity
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Crown - Add red to your commanders' color identity
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Crown - Add white to your commanders' color identity
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Crown - Add white to your commanders' color identity
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Crown - If your commander has 2 or less colors in his or her color identity your decksize is reduced by 10
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Crown - If your commander has 2 or less colors in his or her color identity your decksize is reduced by 10
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Crown - If your commander has 2 or less colors in his or her color identity your decksize is reduced by 10
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Crown - If your commander has less than 2 colors in its color identity, add any 2 colors to its color identity.
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Crown - If your commander has less than 2 colors in its color identity, add any 2 colors to its color identity.
{R}
Fever Charm
Instant
Choose one --

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.
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Insignia - Your commander tax is 1 generic mana instead of 2
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Mantle - Creature spells you cast cost 1 less to cast. You may not cast non-creature spells other than your commander.
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Mantle - Foil cards you cast cost 1 less to cast.
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Mantle - Foil cards you cast cost 1 less to cast.
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Mantle - If your commander has 2 or less colors in its color identity your lands have cycling: 2
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Mantle - If your commander has 2 or less colors in its color identity your lands have cycling: 2
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Mantle - If your commander has 2 or less colors in its color identity your lands have cycling: 2
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Mantle - Old bordered cards you cast cost 1 less to cast.
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Mantle - Old bordered cards you cast cost 1 less to cast.
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Mantle - Silver bordered and playtest cards cost 1 less to cast
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Mantle - You may have 2 commanders. They have partner and each cost 1 additional to cast.
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Mantle - You may have 2 commanders. They have partner and each cost 1 additional to cast.
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Mantle - Your commander has all 5 colors in its color identity. Your non-basic lands have: T: Add 1 mana of any color.
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Mantle - you may draft 1 card outside your color identity, spend mana of any color on it
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Mantle - you may draft 1 card outside your color identity, spend mana of any color on it
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Mantle - you may draft 1 card outside your color identity, spend mana of any color on it
{B}
Misery Charm
Instant
Choose one --

• Destroy target Cleric.

• Return target Cleric card from your graveyard to your hand.

• Target player loses 2 life.
{W}
Piety Charm
Instant
Choose one --

• Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.
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Power Play
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
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Scepter - Deck may only contain foils, old- and silver- bordered cards and playtest cards. Search undrafted for any number of cards
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Scepter - Draft this card face up. You are the archenemy. Your opponents cannot use Mantles.
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Scepter - During deckbuilding you may note the name of a card you drafted and include it in your deck regardless of its color identity.
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Scepter - If your commander's color identity has 2 colors or less, search undrafted cards for any 3 cards
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Scepter - If your commander's color identity has 2 colors or less, search undrafted cards for any 3 cards
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Scepter - Search the undrafted cards for 2 creatures with an ETB. You may add them to your deck.
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Scepter - Search the undrafted cards for 2 creatures with the Zombie creature type. You may add them to your deck.
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Scepter - Search undrafted for 2 Equipment
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Scepter - Search undrafted for 2 Legendary cards, they cannot be your commander
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Scepter - Search undrafted for 2 instants
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Scepter - Search undrafted for 2 non-legendary creatures
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Scepter - Search undrafted for any card
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Scepter - Search undrafted for any card
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{G}
Vitality Charm
Instant
Choose one --

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.