Print Options

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Select Main Deck Cards

Advantageous ProclamationCrown - Add a color of your choice to your commanders' color identity.Crown - Add black to your commanders' color identityCrown - Add black to your commanders' color identityCrown - Add blue to your commanders' color identityCrown - Add blue to your commanders' color identityCrown - Add green to your commanders' color identityCrown - Add green to your commanders' color identityCrown - Add red to your commanders' color identityCrown - Add red to your commanders' color identityCrown - Add white to your commanders' color identityCrown - Add white to your commanders' color identityCrown - If  your commander has 2 or less colors in his or her color identity your decksize is reduced by 10Crown - If  your commander has 2 or less colors in his or her color identity your decksize is reduced by 10Crown - If  your commander has 2 or less colors in his or her color identity your decksize is reduced by 10Crown - If your commander has less than 2 colors in its color identity, add any 2 colors to its color identity.Crown - If your commander has less than 2 colors in its color identity, add any 2 colors to its color identity.Fever CharmInsignia - Your commander tax is 1 generic mana instead of 2Mantle - Creature spells you cast cost 1 less to cast. You may not cast non-creature spells other than your commander.Mantle - Foil cards you cast cost 1 less to cast.Mantle - Foil cards you cast cost 1 less to cast.Mantle - If your commander has 2 or less colors in its color identity your lands have cycling: 2Mantle - If your commander has 2 or less colors in its color identity your lands have cycling: 2Mantle - If your commander has 2 or less colors in its color identity your lands have cycling: 2Mantle - Old bordered cards you cast cost 1 less to cast.Mantle - Old bordered cards you cast cost 1 less to cast.Mantle - Silver bordered and playtest cards cost 1 less to castMantle - You may have 2 commanders. They have partner and each cost 1 additional to cast.Mantle - You may have 2 commanders. They have partner and each cost 1 additional to cast.Mantle - Your commander has all 5 colors in its color identity. Your non-basic lands have: T: Add 1 mana of any color.Mantle - you may draft 1 card outside your color identity, spend mana of any color on itMantle - you may draft 1 card outside your color identity, spend mana of any color on itMantle - you may draft 1 card outside your color identity, spend mana of any color on itMisery CharmPiety CharmPower PlayScepter - Deck may only contain foils, old- and silver- bordered cards and playtest cards. Search undrafted for any number of cardsScepter - Draft this card face up. You are the archenemy. Your opponents cannot use Mantles.Scepter - During deckbuilding you may note the name of a card you drafted and include it in your deck regardless of its color identity.Scepter - If your commander's color identity has 2 colors or less, search undrafted cards for any 3 cardsScepter - If your commander's color identity has 2 colors or less, search undrafted cards for any 3 cardsScepter - Search the undrafted cards for 2 creatures with an ETB. You may add them to your deck.Scepter - Search the undrafted cards for 2 creatures with the Zombie creature type. You may add them to your deck.Scepter - Search undrafted for 2 EquipmentScepter - Search undrafted for 2 Legendary cards, they cannot be your commanderScepter - Search undrafted for 2 instantsScepter - Search undrafted for 2 non-legendary creaturesScepter - Search undrafted for any cardScepter - Search undrafted for any cardTrickery CharmVitality Charm