Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{3}
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{3}
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{3}
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{3}
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Armored Transport
Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
2 /
1
{3}
Armored Transport
Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
2 /
1
{3}
Armored Transport
Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
2 /
1
{3}
Armored Transport
Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
2 /
1
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 /
1
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 /
1
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 /
1
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 /
1
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}
Haunted Guardian
Artifact Creature - Construct
Defender, first strike
2 /
1
{2}
Haunted Guardian
Artifact Creature - Construct
Defender, first strike
2 /
1
{2}
Haunted Guardian
Artifact Creature - Construct
Defender, first strike
2 /
1
{2}
Haunted Guardian
Artifact Creature - Construct
Defender, first strike
2 /
1
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}
Manor Gargoyle
Artifact Creature - Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
4 /
4
{5}
Manor Gargoyle
Artifact Creature - Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
4 /
4
{5}
Manor Gargoyle
Artifact Creature - Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
4 /
4
{5}
Manor Gargoyle
Artifact Creature - Gargoyle
Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
4 /
4
{4}
Millennial Gargoyle
Artifact Creature - Gargoyle
Flying
2 /
2
{4}
Millennial Gargoyle
Artifact Creature - Gargoyle
Flying
2 /
2
{4}
Millennial Gargoyle
Artifact Creature - Gargoyle
Flying
2 /
2
{4}
Millennial Gargoyle
Artifact Creature - Gargoyle
Flying
2 /
2
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}
Warden of the Wall
Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
{3}
Warden of the Wall
Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
{3}
Warden of the Wall
Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
{3}
Warden of the Wall
Artifact
Warden of the Wall enters the battlefield tapped.
{T}: Add {C}.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.