Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{G}
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 /
3
{G}
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 /
3
{G}
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 /
3
{G}
Arboreal Grazer
Creature - Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 /
3
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
2 /
2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
2 /
2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
2 /
2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
2 /
2
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{2}{G}{G}
Mwonvuli Acid-Moss
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
{2}{G}{G}
Mwonvuli Acid-Moss
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
{2}{G}{G}
Mwonvuli Acid-Moss
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
{2}{G}{G}
Mwonvuli Acid-Moss
Sorcery
Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
{3}{G}
Reap and Sow
Sorcery
Choose one --
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
{3}{G}
Reap and Sow
Sorcery
Choose one --
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)
Rimewood Falls enters the battlefield tapped.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
{3}{U}
Soul Read
Instant
Choose one --
• Counter target spell unless its controller pays {4}.
• Draw two cards.
{3}{U}
Soul Read
Instant
Choose one --
• Counter target spell unless its controller pays {4}.
• Draw two cards.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{G}
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
{1}{G}{G}
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
{1}{G}{G}
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
{1}{G}{G}
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)
Woodland Chasm enters the battlefield tapped.
{3}{B}
Arms of Hadar
Sorcery
Creatures target player controls get -2/-2 until end of turn.
{3}{B}
Arms of Hadar
Sorcery
Creatures target player controls get -2/-2 until end of turn.
{4}{U}{B}
Dinrova Horror
Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
4 /
4
{4}{U}{B}
Dinrova Horror
Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
4 /
4
{U}
Dispel
Instant
Counter target instant spell.
{U}
Dispel
Instant
Counter target instant spell.
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 /
4
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 /
4
{1}{G}
Return to Nature
Instant
Choose one --
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)