Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0 /
3
--
Buried Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Buried Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 /
0
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 /
0
{X}{G}{G}{G}
Lifeblood Hydra
Creature - Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
0 /
0
{X}{G}{G}{G}
Lifeblood Hydra
Creature - Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
0 /
0
{X}{G}{G}{G}
Lifeblood Hydra
Creature - Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
0 /
0
{X}{G}{G}{G}
Lifeblood Hydra
Creature - Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
0 /
0
{X}{G}
Lifecraft Awakening
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
{X}{G}
Lifecraft Awakening
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
{X}{G}
Lifecraft Awakening
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
{X}{G}
Lifecraft Awakening
Instant
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 /
0
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 /
0
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 /
0
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 /
0
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{0}
Shield Sphere
Artifact Creature - Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 /
6
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{1}
Steel Wall
Artifact Creature - Wall
Defender (This creature can't attack.)
0 /
4
{X}{G}{G}
Strength of the Tajuru
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
{X}{G}{G}
Strength of the Tajuru
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
{4}{G}{G}
Towering Titan
Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
0 /
0
{4}{G}{G}
Towering Titan
Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
0 /
0
{4}{G}{G}
Towering Titan
Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
0 /
0
{4}{G}{G}
Towering Titan
Creature - Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.