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Select Main Deck Cards

{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{3}{B}
Alesha's Vanguard
Creature - Orc Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 3
{2}{R}
Alesha, Who Smiles at Death
Legendary Creature - Human Warrior
First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3 / 2
{2}{R}{W}{B}
Ankle Shanker
Creature - Goblin Berserker
Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
2 / 2
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{R}
Arcbond
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.

Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{1}{B}
Battle Brawler
Creature - Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
2 / 2
{3}{B}
Bellowing Saddlebrute
Creature - Orc Warrior
Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
4 / 5
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{3}{B}
Brutal Hordechief
Creature - Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
3 / 3
{1}{R}{W}{B}
Butcher of the Horde
Creature - Demon
Flying

Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
5 / 4
{4}{R}
Canyon Lurkers
Creature - Human Rogue
Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 2
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{R}{W}{B}
Crackling Doom
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
{2}{B}
Diplomacy of the Wastes
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}
Firehoof Cavalry
Creature - Human Berserker
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
1 / 1
{4}{R}
Flamerush Rider
Creature - Human Warrior
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 3
{3}{R}
Friendly Fire
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
{4}
Goblin Boom Keg
Artifact
At the beginning of your upkeep, sacrifice Goblin Boom Keg.

When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target.
{3}{R}
Goblin Heelcutter
Creature - Goblin Berserker
Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{2}{R}
Goblinslide
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
{2}{R}
Gore Swine
Creature - Boar
4 / 1
{2}
Heart-Piercer Bow
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Horde Ambusher
Creature - Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you.

Morph--Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Horde Ambusher is turned face up, target creature can't block this turn.
2 / 2
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{2}{R}
Howl of the Horde
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid -- If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
{1}{R}
Jeering Instigator
Creature - Goblin Rogue
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2 / 1
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{R}{W}{B}
Mardu Ascendancy
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{2}{R}
Mardu Blazebringer
Creature - Ogre Warrior
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
4 / 4
{R}{W}{B}
Mardu Charm
Instant
Choose one --

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 1
{3}{R}
Mardu Heart-Piercer
Creature - Human Archer
Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
2 / 3
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 / 3
{2}{R}{W}{B}
Mardu Roughrider
Creature - Orc Warrior
Whenever Mardu Roughrider attacks, target creature can't block this turn.
5 / 4
{2}{R}
Mardu Runemark
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.
{R}{R}
Mardu Scout
Creature - Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 1
{B}
Mardu Shadowspear
Creature - Human Warrior
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1 / 1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.

Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 1
{2}{B}
Mardu Strike Leader
Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 / 3
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{3}{B}
Orc Sureshot
Creature - Orc Archer
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
4 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}{W}{B}
Ponyback Brigade
Creature - Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.

Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{3}{B}
Raiders' Spoils
Enchantment
Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{R}{W}
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
{3}{R}{R}
Sarkhan, the Dragonspeaker
Legendary Planeswalker - Sarkhan
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
L: 4
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Shadowblood Ridge
Land
{1}, {T}: Add {B}{R}.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Timely Hordemate
Creature - Human Warrior
Raid -- When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{1}{R}
Valley Dasher
Creature - Human Berserker
Haste

Valley Dasher attacks each combat if able.
2 / 2
{3}{R}
Vaultbreaker
Creature - Orc Rogue
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4 / 2
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{1}{R}
War-Name Aspirant
Creature - Human Warrior
Raid -- War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.
2 / 1
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{3}{W}{W}
Wingmate Roc
Creature - Bird
Flying

Raid -- When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
3 / 4
{2}{R}{W}{B}
Zurgo Helmsmasher
Legendary Creature - Orc Warrior
Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7 / 2