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Zeige Revision 34. There is a more recent version of this deck.
Early: set up to get as many tymna triggers as possible. realistically 2 out on turn 3 is great.
Mid: use draw triggers from tymna and reconn mission etc. to getpieces together and prep counter magic
Late: assemble combo to supplement aggro damage.
6 conspiracy effects and 6 payoffs means i need to draw 13 cards for a 50% chance of having one of each. Draw spells are for when Tymna gets removedor have to be exceptional
turn 1-2 play out attackers or possibly 1 attacker and one rmap piece
turn 3: play out tymna to strat gaining card advantage. if you have 2 attackers here you can draw 2 cards, potentially 3 with 3 1 drops.
turn 4: play out more attackers to keep triggerign tymna 3 times per turn, OR an engine piece. with Tymna out you'll draw 3 cards per turn and itll take
ideal card draw (cum.). this scenario involves havign two attackers out by turn 3, and a third attacker (can be tymna form turn 4 onwards. it also requires tymna being around the whole time. in this case turns 4 and 5 are for rampign to prepare for the finishign blow. this can be setting up classic ramp for a big play, getting high tide ready etc. or getting as many bodies out as possible for an impactful turn. it will also involve preparing defensive countermagic. and turn 6 is for assembly.
Turn 1: 1 (1)
Turn 2: 1 (2)
Turn 3: 3 (5)
Turn 4: 4 (9)
Turn 5: 4 (13)
at this point there is a 50% chance we've drawn what we need, and will have out 3 minimum bodies. turns 4 and 5 can increase this count. if everything is one power we've dealt 9 damage at this point:P
Turn 6: Assemby.
Tymna is a ridiculously good 3 drop, any other 3 drop attacker isnt coming out untill turn 4 which is only leaving 1 mana for most liekly naother body. 3 drops are hard to pull off here.#
rep;lace vivids.
doesnt need huge amounts of ramp, pieces that are efficient and work well to rebuild, the end pieces are the most expensive, repeatable aggro ramp would be great
psychosis crawler for the backup wincon.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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