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So the game is can go in two ways:
Opt 1:
1) Get out some gobos
2a) use brightstone ritual to pump out heavies
2b) use the Grenade to survive till later in the game
3) Win by Combat/Devour
1) Well pretty simple you can pump out these Gobos pretty fast they are not expansive and in the worst case they are annoying blockers
2a) Using brightstone will help you surprise your opponent with a HUGE dragonini early in the game
2b) Your early game blockers and goblin grenades should be easily enough to hold off rush down decks in general
3) Well devouring your weak gobos will give you some big ass dragons and they do pretty need stuff. In the worst case you can still use the bright stone ritual to switch all the (now probably useless) gobos out for a full board of 4/4 flying dragons with Descent of the dragons
And they swing preeeeeetty hard
Opt2
1) Establish Base-Gobo-Line
2)Adapt!
3)Get some easy fire dmg in
1) Get some Gobos on board - as explained earlier they are really useful early to scare of aggro decks and should be enough to get you to where you wanna start playing
2) Use your Combo Arcane Adaptation + Dragon Tempest to make all your Gobos (that are already on board) into dragons ... let's say you have 3 of them on board. Now you play for example Dragon Fodder... now each of the token (they do enter as dragon!) deal 5 dmg to once. (Yes the dmg is calculated as they are both on the board simuntaniously!)
Also if all goes down the shitter you can just play Descent of the dragons to sacrifice lets say 4 gobos get in 4 dragons that is 16 dmg (4x4) plus they get to swing immediatly for 16 dmg again resulting in a total of 32 dmg.
Also you can put out the brightstone ritual to make this deck modern legal. just replace it with another gobo or a control spell in blue!
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