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A go tall deck that grows creatures via +1/+1 counters to push through infect damage, and then grind out the win with proliferate. Alternatively, win via a lethally large Atraxa.
This is a mid-range deck that wins via infect based combat damage (whether the full ten dealt direct, or some dealt initially and proliferated to lethal). It protects its board through spells like Heroic Intervention and uses interaction to clear away key problems. As such it's a mix of +1/+1 and proliferate enablers or pay offs, board control, protection, and point removal. It's looking to gain incremental advantage through counter and poison proliferation rather than being explosive or highly disruptive.
Triumph of the Hordes and Grafted Exoskeleton are the main ways to grant infect.
Given the role of Atraxa in the deck, the opening hand is looking to have mana fixing (to cast her at least turn 4), repeatable card draw (such as sylvan library) and a counter enabler (such as plaxcaster frogling).
Power level 6 as a tuned deck with a good amount of interaction and protection but no infinite combos.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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