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{2}{G}
Daybreak Ranger
Creature - Human Archer Ranger Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2 / 2
--
Nightfall Predator
Creature - Werewolf

{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
2 / 2
{2}{G}
Daybreak Ranger
Creature - Human Archer Ranger Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2 / 2
--
Nightfall Predator
Creature - Werewolf

{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
2 / 2
{2}{G}
Daybreak Ranger
Creature - Human Archer Ranger Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2 / 2
--
Nightfall Predator
Creature - Werewolf

{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Full Moon's Rise
Enchantment
Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
{1}{G}
Full Moon's Rise
Enchantment
Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
{1}{G}
Full Moon's Rise
Enchantment
Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.
2 / 2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.
2 / 2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.
2 / 2
{1}{R}{R}
Kruin Outlaw
Creature - Human Rogue Werewolf
First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2 / 2
--
Terror of Kruin Pass
Creature - Werewolf

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
2 / 2
{1}{R}{R}
Kruin Outlaw
Creature - Human Rogue Werewolf
First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2 / 2
--
Terror of Kruin Pass
Creature - Werewolf

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
2 / 2
{1}{R}{R}
Kruin Outlaw
Creature - Human Rogue Werewolf
First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2 / 2
--
Terror of Kruin Pass
Creature - Werewolf

Double strike

Werewolves you control have menace. (They can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
2 / 2
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 / 1
--
Howlpack Alpha
Creature - Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 / 1
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 / 1
--
Howlpack Alpha
Creature - Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 / 1
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 / 1
--
Howlpack Alpha
Creature - Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 / 1
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
{3}{R}{G}
Ulrich of the Krallenhorde
Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4 / 4
--
Ulrich, Uncontested Alpha
Legendary Creature - Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
4 / 4
{3}{R}{G}
Ulrich of the Krallenhorde
Legendary Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4 / 4
--
Ulrich, Uncontested Alpha
Legendary Creature - Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
4 / 4
{R}
Village Messenger
Creature - Human Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
1 / 1
--
Moonrise Intruder
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
1 / 1
{R}
Village Messenger
Creature - Human Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
1 / 1
--
Moonrise Intruder
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
1 / 1
{R}
Village Messenger
Creature - Human Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
1 / 1
--
Moonrise Intruder
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
1 / 1
{G}
Wolfbitten Captive
Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1 / 1
--
Krallenhorde Killer
Creature - Werewolf

{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
1 / 1
{G}
Wolfbitten Captive
Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1 / 1
--
Krallenhorde Killer
Creature - Werewolf

{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
1 / 1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1

{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1