Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4 /
1
{1}{B/R}{B/R}{B/R}
Ashenmoor Liege
Creature - Elemental Knight
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4 /
1
{1}{B/R}{B/R}{B/R}
Ashenmoor Liege
Creature - Elemental Knight
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4 /
1
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
{1}{B}
Call the Bloodline
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
{1}{B}
Call the Bloodline
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
{1}{B}
Call the Bloodline
Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
{B/R}{B/R}{B/R}{B/R}{B/R}
Demigod of Revenge
Creature - Spirit Avatar
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Flying, haste
5 /
4
{B/R}{B/R}{B/R}{B/R}{B/R}
Demigod of Revenge
Creature - Spirit Avatar
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Flying, haste
5 /
4
{B/R}{B/R}{B/R}{B/R}{B/R}
Demigod of Revenge
Creature - Spirit Avatar
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Flying, haste
5 /
4
{B/R}{B/R}{B/R}{B/R}{B/R}
Demigod of Revenge
Creature - Spirit Avatar
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Flying, haste
5 /
4
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{1}{B}{R}
Kolaghan's Command
Instant
Choose two --
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
{1}{B}{R}
Kolaghan's Command
Instant
Choose two --
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
{1}{B}{R}
Kolaghan's Command
Instant
Choose two --
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 /
3
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 /
3
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 /
3
{2}{B}{B}
Rankle, Master of Pranks
Legendary Creature - Faerie Rogue
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number --
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
3 /
3
{2}{B}{B}
Rankle, Master of Pranks
Legendary Creature - Faerie Rogue
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number --
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
3 /
3
{2}{B}{B}
Rankle, Master of Pranks
Legendary Creature - Faerie Rogue
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number --
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
3 /
3
{2}{B}
Sibsig Icebreakers
Creature - Zombie
When Sibsig Icebreakers enters the battlefield, each player discards a card.
2 /
3
{2}{B}
Sibsig Icebreakers
Creature - Zombie
When Sibsig Icebreakers enters the battlefield, each player discards a card.
2 /
3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{1}{B}
Talara's Bane
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
{1}{B}
Talara's Bane
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
{1}{B}
Talara's Bane
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.