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Select Main Deck Cards

{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{G}
Birchlore Rangers
Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{G}{G}{G}
Circle of Dreams Druid
Creature - Elf Druid
{T}: Add {G} for each creature you control.
2 / 1
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{4}{G}{G}
Collective Unconscious
Sorcery
Draw a card for each creature you control.
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{G}
Dwynen's Elite
Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 / 2
{3}{G}
Elven Ambush
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{2}{G}
Elvish Guidance
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
{2}{G}
Elvish Harbinger
Creature - Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

{T}: Add one mana of any color.
1 / 2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Warmaster
Creature - Elf Warrior
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2 / 2
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{G}
Heritage Druid
Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
1 / 1
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 / 3
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{2}{G}{G}
Lys Alana Huntmaster
Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{3}{G}
Nullmage Shepherd
Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2 / 4
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{4}{G}{G}{G}
Regal Force
Creature - Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
5 / 5
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{G}
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{4}{G}{G}
Wolverine Riders
Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
4 / 4
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4