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{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{1}
Amulet of Vigor
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
{5}{G}{G}
Ancient Ooze
Creature - Ooze
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
* / *
{2}{R}{R}{R}
Apocalypse
Sorcery
Exile all permanents. You discard your hand.
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{3}{U}
Aura Thief
Creature - Illusion
Flying

When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
2 / 2
{5}{B}{B}
Behold the Beyond
Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
{5}
Belbe's Portal
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
{G}
Bequeathal
Enchantment - Aura
Enchant creature

When enchanted creature dies, you draw two cards.
{4}{G/U}{G/U}{G/U}
Biomantic Mastery
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
{1}{R}
Braid of Fire
Enchantment
Cumulative upkeep--Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{X}{R}
Burn from Within
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{4}{B}
Call to the Grave
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
{3}{W}{W}
Celestial Ancient
Creature - Elemental
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
3 / 3
{3}{W}{U}{B}{R}{G}
Conflux
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{X}{3}{B}{B}
Diabolic Revelation
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
{3}{W/U}{W/U}
Enchanted Evening
Enchantment
All permanents are enchantments in addition to their other types.
{3}{U}
Enigma Eidolon
Creature - Spirit
{U}, Sacrifice Enigma Eidolon: Target player mills three cards.

Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
2 / 2
{4}{B}
Extinction
Sorcery
Destroy all creatures of the creature type of your choice.
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{1}{R}
Ignorant Bliss
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{1}{B}
Infernal Tutor
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent -- If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
{3}{B}{B}
Liliana's Contract
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
{1}{R}{R}
Magnetic Mountain
Enchantment
Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
{1}{U}
Mana Maze
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
{G}
Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
--
Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
{5}
Mishra's Helix
Artifact
{X}, {T}: Tap X target lands.
{4}
Muse Vessel
Artifact
{3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery.

{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
{4}{U}
Mysteries of the Deep
Instant
Draw two cards.

Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{X}{W}{U}
Overrule
Instant
Counter target spell unless its controller pays {X}. You gain X life.
--
Pillar of the Paruns
Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{3}{W}
Proper Burial
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
{U}
Quest for Ula's Temple
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
{2}{B}
Scrib Nibblers
Creature - Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1 / 1
{3}{U}
Selective Memory
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{2}{W}
Spirit of Resistance
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
{2}{W}
Terra Eternal
Enchantment
All lands have indestructible.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{1}{U}
Treasure Hunt
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
{3}{G}
Tsunami
Sorcery
Destroy all Islands.
{2}
Walking Atlas
Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{3}{U}{U}{B}
Wrexial, the Risen Deep
Legendary Creature - Kraken
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5 / 8