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Select Main Deck Cards

{2/U}{2/U}{2/U}
Advice from the Fae
Sorcery
({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
{1}{W}{U}{B}
Alela, Artful Provocateur
Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
2 / 3
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{2}{U}{ // }{2}{U}
Animating Faerie // Bring to Life
Creature - Faerie // Sorcery - Adventure
Flying



Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
2 / 2
{1}{G}
Argothian Pixies
Creature - Faerie
Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
2 / 1
{2/B}{2/B}{2/B}
Beseech the Queen
Sorcery
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.)

Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
{4}{U}
Biting Tether
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{3}{B}{B}
Bog Naughty
Creature - Faerie
Flying

{2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
3 / 3
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash

Flying

Brazen Borrower can block only creatures with flying.



Return target nonland permanent an opponent controls to its owner's hand.
3 / 1
{1}{U}
Briarberry Cohort
Creature - Faerie Soldier
Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.
1 / 1
{2}{U}
Captivating Glance
Enchantment - Aura
Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{1}{U}
Cloudseeder
Creature - Faerie Spellshaper
Flying

{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
1 / 1
{2}{U}
Consign to Dream
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
{U}
Dazzling Lights
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}{U}
Dewdrop Spy
Creature - Faerie Rogue
Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
2 / 2
{1}{U}{U}
Didn't Say Please
Instant
Counter target spell. Its controller mills three cards.
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{B}
Divest
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
{U/B}
Dream Salvage
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
{2}{U}
Dream Thief
Creature - Faerie Rogue
Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
2 / 1
{3}{B}
Dreamspoiler Witches
Creature - Faerie Wizard
Flying

Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2 / 2
{2}
Elsewhere Flask
Artifact
When Elsewhere Flask enters the battlefield, draw a card.

Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
{1}{U}
Everdream
Instant
Draw a card.

Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{B}
Eye Collector
Creature - Faerie
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.
1 / 1
{2}{G}
Fae Offering
Enchantment
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
{1}{U}{ // }{3}{U}
Fae of Wishes // Granted
Creature - Faerie Wizard // Sorcery - Adventure
Flying

{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.



You may reveal a noncreature card you own from outside the game and put it into your hand.
1 / 4
{3}{U}
Faerie Artisans
Creature - Faerie Artificer
Flying

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
2 / 2
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{1}{U}
Faerie Duelist
Creature - Faerie Rogue
Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{4}{U}
Faerie Formation
Creature - Faerie
Flying

{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
5 / 4
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying



Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{3}{U}
Faerie Harbinger
Creature - Faerie Wizard
Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2 / 2
{U}
Faerie Impostor
Creature - Faerie Rogue
Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 1
{4}{U}
Faerie Invaders
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 3
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{3}{U}
Faerie Mechanist
Artifact Creature - Faerie Artificer
Flying

When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2 / 2
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 / 1
{2}{G}
Faerie Noble
Creature - Faerie Noble
Flying

Other Faerie creatures you control get +0/+1.

{T}: Other Faerie creatures you control get +1/+0 until end of turn.
1 / 2
{U}
Faerie Seer
Creature - Faerie Wizard
Flying

When Faerie Seer enters, scry 2.
1 / 1
{U}
Faerie Squadron
Creature - Faerie
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)

If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
1 / 1
{3}{U}
Faerie Swarm
Creature - Faerie
Flying

Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
* / *
{2}{B}
Faerie Tauntings
Tribal Enchantment - Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
{1}{U}{U}
Faerie Trickery
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 / 2
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{2}{U}{U}
Fencer Clique
Creature - Faerie Soldier
Flying

{U}: Put Fencer Clique on top of its owner's library.
3 / 2
{3}{B}
Final-Sting Faerie
Creature - Faerie Assassin
Flying

When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
2 / 2
{4}{W/U}
Glamer Spinners
Creature - Faerie Wizard
Flash

Flying

When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
2 / 4
{3}{U}
Glen Elendra Archmage
Creature - Faerie Wizard
Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.
2 / 3
{3}{U}
Glen Elendra Pranksters
Creature - Faerie Wizard
Flying

Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
1 / 3
{2}{U}
Glimmerdust Nap
Enchantment - Aura
Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{2}{U}
Guildpact Informant
Creature - Faerie Rogue
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{W}
Hushbringer
Creature - Faerie
Flying, lifelink

Creatures entering or dying don't cause abilities to trigger.
1 / 2
{U}{U}{ // }{2}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{1}{U}
Indigo Faerie
Creature - Faerie Wizard
Flying

{U}: Target permanent becomes blue in addition to its other colors until end of turn.
1 / 1
{3}{U}
Inspired Sprite
Creature - Faerie Wizard
Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

{T}: Draw a card, then discard a card.
2 / 2
{U}
Intervene
Instant
Counter target spell that targets a creature.
{3}{U}
Knacksaw Clique
Creature - Faerie Rogue
Flying

{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
1 / 4
{5}{U}{U}
Knowledge Exploitation
Tribal Sorcery - Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
{2}{G}{U}
Kydele, Chosen of Kruphix
Legendary Creature - Human Wizard
{T}: Add {C} for each card you've drawn this turn.

Partner (You can have two commanders if both have partner.)
2 / 3
{3}{U}
Latchkey Faerie
Creature - Faerie Rogue
Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3 / 1
{3}{B}
Makeshift Mannequin
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
{G}{U}
Maraleaf Pixie
Creature - Faerie
Flying

{T}: Add {G} or {U}.
2 / 2
{3}{B}
Marsh Flitter
Creature - Faerie Rogue
Flying

When Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1 / 1
{1}{U}
Metropolis Sprite
Creature - Faerie Rogue
Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.
1 / 2
{3}{U}
Mistbind Clique
Creature - Faerie Wizard
Flash

Flying

Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)

When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4 / 4
{1}{G}
Moon Sprite
Creature - Faerie
Flying
1 / 1
{2}{W}
Mysterious Pathlighter
Creature - Faerie
Flying

Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
2 / 2
{1}{B}
Nectar Faerie
Creature - Faerie Wizard
Flying

{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
1 / 1
{4}{B}
Nightshade Schemers
Creature - Faerie Wizard
Flying

Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
3 / 2
{B}
Nightshade Stinger
Creature - Faerie Rogue
Flying

Nightshade Stinger can't block.
1 / 1
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 / 2
{3}{U}
Notorious Throng
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
{3}{U}{B}
Nymris, Oona's Trickster
Legendary Creature - Faerie Knight
Flash

Flying

Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
1 / 6
{2}{U}
Oko's Accomplices
Creature - Faerie
Flying
2 / 3
{3}{G}{U}
Oko's Hospitality
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
{1}{G}{U}
Oko, Thief of Crowns
Legendary Planeswalker - Oko
+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
L: 4
{4}{G}{U}
Oko, the Trickster
Legendary Planeswalker - Oko
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.

-7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
L: 4
{1}{B}
Oona's Blackguard
Creature - Faerie Rogue
Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1 / 1
{U/B}
Oona's Gatewarden
Creature - Faerie Soldier
Defender, flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)
2 / 1
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{B}
Oona's Prowler
Creature - Faerie Rogue
Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
3 / 1
{3}{U/B}{U/B}{U/B}
Oona, Queen of the Fae
Legendary Creature - Faerie Wizard
Flying

{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5 / 5
{B}
Peppersmoke
Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{2}{G}{G}{G}
Phosphorescent Feast
Sorcery
Chroma -- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
{1}{U}
Pixie Guide
Creature - Faerie
Flying

Grant an Advantage -- If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
1 / 3
{3}{B}{B}
Puppeteer Clique
Creature - Faerie Wizard
Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
{1}{U}
Quickling
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 2
{2}{B}{B}
Rankle, Master of Pranks
Legendary Creature - Faerie Rogue
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number --

• Each player discards a card.

• Each player loses 1 life and draws a card.

• Each player sacrifices a creature.
3 / 3
{1}{U}
Ringskipper
Creature - Faerie Wizard
Flying

When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
1 / 1
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
{2}{U}{ // }{3}{U}
Said // Done
Sorcery // Instant
Return target instant or sorcery card from your graveyard to your hand.



Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}
Scion of Oona
Creature - Faerie Soldier
Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1 / 1
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Scryb Sprites
Creature - Faerie
Flying
1 / 1
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
--
Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}{U}
Sentinels of Glen Elendra
Creature - Faerie Soldier
Flash

Flying
2 / 3
{1}{W}{U}
Shinechaser
Creature - Faerie
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.

Shinechaser gets +1/+1 as long as you control an enchantment.
1 / 1
{2}{W/U}
Silkbind Faerie
Creature - Faerie Rogue
Flying

{1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.)
1 / 3
{2}{U}
Silkwing Scout
Creature - Faerie Scout
Flying

{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 1
{U}
So Tiny
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{3}{B}
Splitting Headache
Sorcery
Choose one --

• Target player discards two cards.

• Target player reveals their hand. You choose a card from it. That player discards that card.
{1}{U}{U}
Sprite Noble
Creature - Faerie Noble
Flying

Other creatures you control with flying get +0/+1.

{T}: Other creatures you control with flying get +1/+0 until end of turn.
2 / 2
{X}{U}{U}
Stolen by the Fae
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
{1}{U}
Surveilling Sprite
Creature - Faerie Rogue
Flying

When Surveilling Sprite dies, you may draw a card.
1 / 1
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{2}{B}
Thieving Sprite
Creature - Faerie Rogue
Flying

When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1 / 1
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{1}{U}{U}
Thornwind Faeries
Creature - Faerie
Flying

{T}: Thornwind Faeries deals 1 damage to any target.
1 / 1
{4}{U}{U}{U}
Thought Reflection
Enchantment
If you would draw a card, draw two cards instead.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters, draw a card.
1 / 1
{2}{U/B}
Torpor Dust
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -3/-0.
{B}
Touch of Moonglove
Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{1}{W}{B}
Tymna the Weaver
Legendary Creature - Human Cleric
Lifelink

At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Partner (You can have two commanders if both have partner.)
2 / 2
{1}{G}
Uktabi Faerie
Creature - Faerie
Flying

{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
1 / 1
{1}{U}{U}
Vendilion Clique
Legendary Creature - Faerie Wizard
Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3 / 1
{4}{B}
Violet Pall
Tribal Instant - Faerie
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
{U/B}{U/B}{U/B}
Wasp Lancer
Creature - Faerie Soldier
Flying
3 / 2
{2}{U}
Weatherseed Faeries
Creature - Faerie
Flying, protection from red
2 / 1
{3}{B}{B}
Weed Strangle
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{1}{G}
Willow Faerie
Creature - Faerie
Flying
1 / 2
{2}{G}{G}
Willow Priestess
Creature - Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield.

{2}{G}: Target green creature gains protection from black until end of turn.
2 / 2
{1}{U}
Wind Dancer
Creature - Faerie
Flying

{T}: Target creature gains flying until end of turn.
1 / 1
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{3}{U}
Wizened Snitches
Creature - Faerie Rogue
Flying

Players play with the top card of their libraries revealed.
1 / 3
{2}{U}{B}
Wydwen, the Biting Gale
Legendary Creature - Faerie Wizard
Flash

Flying

{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
3 / 3
{1}{U}
Zephyr Net
Enchantment - Aura
Enchant creature

Enchanted creature has defender and flying.
{U}
Zephyr Sprite
Creature - Faerie
Flying
1 / 1