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Select Main Deck Cards

{1}{W}
Angelic Ascension
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
{3}{W}{W}
Aven Gagglemaster
Creature - Bird Warrior
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
4 / 3
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 / 3
{3}{W}
Falconer Adept
Creature - Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
2 / 3
{3}{W}
Gale Swooper
Creature - Griffin
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
3 / 2
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Sky Tether
Enchantment - Aura
Enchant creature

Enchanted creature has defender and loses flying.
{3}{W}{W}
Steel-Plume Marshal
Creature - Bird Soldier
Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
3 / 3
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
--
Thriving Heath
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.
{2}{W}
Warded Battlements
Creature - Wall
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.
0 / 3