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{3}{G}{G}
Ageless Entity
Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
4 / 4
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{3}{B}
Charity Extractor
Creature - Human Knight
Lifelink
1 / 5
{1}{W}
Daybreak Chaplain
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{2}
Diamond Mare
Artifact Creature - Horse
As Diamond Mare enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.
1 / 3
{3}{W}
Dwarven Priest
Creature - Dwarf Cleric
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
2 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gingerbread Cabin
Land - Forest
({T}: Add {G}.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.

When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{3}{W}{W}
Herald of Faith
Creature - Angel
Flying

Whenever Herald of Faith attacks, you gain 2 life.
4 / 3
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
{1}{W}
Impassioned Orator
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2 / 2
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{W}
Leonin Vanguard
Creature - Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)

Sapseep Forest enters the battlefield tapped.

{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)