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-----Intro

This is an enchantress fueled combo deck with shrines as a subtheme.
Shrines are a slow but big value archetype, however they lack substantial win conditions. [[Sanctum of Night's Reach]] is great but requires multiple turns to work, leading to long games.
I've found that combos provide a nice way to close out the game, while giving your opponents plenty of time to react to your threats. (I prefer this for lower power games)

-----Combos

Right now this deck is running a few combos:
[[Enchanted Evening]] + [[Ajani's Chosen]] OR [[Archon of Sun's Grace]] = infinite tokens
[[Opalescence]] + [[Enchanted Evening]] = all lands and tokens into 0/0 creatures (which die) and your enchantments become creatures
BEWARE: [[Starfield of Nyx]] + [[Enchanted Evening]] = YOUR lands and tokens into 0/0 creatures

Adding anthem enchantments to the deck like [[Always Watching]] or [[Flowstone Surge]] will allow your lands to survive.

Not everyone will be happy to play against the Opalescence, Enchanted Evening combo, which is essentially mass land destruction. Plan to win shortly after.


-----Alternate Combos
If your playgroups are higher power, consider the following faster, degenerate instant-win type combos:

[[Paralax Wave]] + [[Opalescence]] + [[Enchanted Evening]] = exile all enemy permanents,
[[Calming Verse]] + [[Enchanted Evening]] = destroy all enemy permanents
or [[Aura Thief]] + [[Enchanted Evening]] = steal enemy permanents

-----Notes
[[Sisay, Weatherlight Captain]] is undeniably a better commander here, as it allows you to tutor out shrines quicker.
However, I grew bored of sisay and have found myself often changing this decks commander.

Commanders I've experimented with:
O-kagachi offers a large flying blocker as well as political protection through his ability.
Esika, or rather the prismatic bridge, allows you to "tutor" out enchantresses

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This deck does not appear to be legal in EDH / Commander.

Problems: You must not have more than 15 cards in your sideboard. · A commander deck should contain exactly 100 cards, including the commander. · You cannot play more than 1 of: Sphinx of the Second Sun, Oblivion Ring.

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