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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Aggressive build centered around Narset's attack trigger to cast stuff from everyones graveyard.
Extra combat steps thanks to World at War, Seize the Day and Moraug, Fury of Akoum help growing Narset so we get access to everything in all graveyards.
Jeskai Ascendancy is a centerpiece, both growing our creatures and adding stuff to our graveyard by looting. Balmor, Battlemage Captain and Anax and Cymede grow our dudes and allow Narset to stomp over any chump blockes.
Theoretically Monastery Swiftspear, Young Pyromancer and Third Path Iconoclast can enable a go-wide strategy, but usually our opponents die to commander damage way before we get to this point - thanks to Duelist Heritage, Boros Charm in double-strike mode, Psychotic Fury or Temur Battle Rage.
View form Above is one of those weird finds you'd never consider playing - but it perfectly fits this deck, since we repeatedly may cast it, giving Narset flying and growing her simultaneously.
The game plan is to ramp and color fix as fast as possible, maybe even get Anger in the grave and let Narest hit the table on turn 3. If she hits the table running (aka hasted), we probably get access to our opponents early ramp spells, speeding us further along. If she dies to removal (which she will, trust me), we keep our opponents busy with other smaller threats and start churning through our deck.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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