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Select Main Deck Cards

{B}{B}
Basal Thrull
Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
1 / 2
{1}{B}
Binding Agony
Enchantment - Aura
Enchant creature

Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
{B}
Blight Keeper
Creature - Bat Imp
Flying

{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 / 1
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{2}{B}
Bone Harvest
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Brush with Death
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target opponent loses 2 life. You gain 2 life.
{2}{B}{B}
Carrion Ants
Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
0 / 1
{3}{B}
Cat Burglar
Creature - Kor Rogue Minion
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
2 / 2
{3}{B}
Cat Burglar
Creature - Kor Rogue Minion
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
2 / 2
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{1}{B}
Chill Haunting
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.
{1}{B}{B}
Choking Sands
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
{2}{B}
Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
{2}{B}
Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
{2}{B}
Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
{1}{B}
Costly Plunder
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
{1}{B}
Costly Plunder
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
{B}
Cursed Flesh
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Death Watch
Enchantment - Aura
Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
{B}
Death Watch
Enchantment - Aura
Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
{B}
Death Watch
Enchantment - Aura
Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{3}{B}
Dire Fleet Interloper
Creature - Human Pirate
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{3}{B}
Dirtwater Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{B}: Dirtwater Wraith gets +1/+0 until end of turn.
1 / 3
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{B}
Dread of Night
Enchantment
White creatures get -1/-1.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Ebony Charm
Instant
Choose one --

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{B}
Ebony Charm
Instant
Choose one --

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{B}
Ebony Charm
Instant
Choose one --

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{X}{B}
Endless Scream
Enchantment - Aura
Enchant creature

Endless Scream enters the battlefield with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{3}{B}
Feast of the Unicorn
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+0.
{3}{B}
Feast or Famine
Instant
Choose one --

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{1}{B}
Grimclaw Bats
Creature - Bat
Flying

{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{B}
Initiates of the Ebon Hand
Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
1 / 1
{3}{B}
Irradiate
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
{3}{B}
Irradiate
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
{2}{W}
Juniper Order Advocate
Creature - Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
1 / 2
{1}{B}{B}
Knight of Dusk
Creature - Human Knight
{B}{B}: Destroy target creature blocking Knight of Dusk.
2 / 2
{B}
Lab Rats
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.
{1}{B}{B}
Legions of Lim-Dûl
Creature - Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
2 / 3
{1}{B}{B}
Legions of Lim-Dûl
Creature - Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
2 / 3
{1}{B}{B}
Lost Soul
Creature - Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 1
{B}
Marsh Gas
Instant
All creatures get -2/-0 until end of turn.
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{2}{B}
Mind Ravel
Sorcery
Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.
{B}
Phyrexian Battleflies
Creature - Phyrexian Insect
Flying

{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{3}{B}{B}
Ravenous Vampire
Creature - Vampire
Flying

At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
3 / 3
{B}
Sadistic Glee
Enchantment - Aura
Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.
{B}
Sadistic Glee
Enchantment - Aura
Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.
{B}
Sadistic Glee
Enchantment - Aura
Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Taskmaster
Creature - Giant Minion
Other black creatures get -1/-1.
4 / 3
{2}{B}{B}
Stronghold Taskmaster
Creature - Giant Minion
Other black creatures get -1/-1.
4 / 3
{3}{B}
Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{1}{B}{B}
Tourach's Chant
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{2}{B}
Vampire Hounds
Creature - Vampire Dog
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2 / 2
{2}{B}{B}
Volrath's Dungeon
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
{B}{B}
Walk the Plank
Sorcery
Destroy target non-Merfolk creature.
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{2}{B}
Zombie Scavengers
Creature - Zombie
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
3 / 1