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The deck is built around Bring to Light and Niv-Mizzet Reborn. The rest of the cards are mostly two-color spells meant to control the board with wraths and spot removal until the big guy hits. The idea is to spread out the support cards' color pairs as evenly as is reasonable so that Niv pulls 3-5 spells out of the 10. The card advantage from here is hopefully enough to put the game out of reach. A few of the big spells will gain life in order to boost up the pitiful life total that you'll usually have once you have enough mana to cast Niv. Early mana ramp creatures provide some decent defense as well. The beauty of Bring to Light is that if you don't need Niv in that moment, you can tutor for any other card in the library, other than the planeswalkers. So much fun and such a cerebral deck.
It's damn near impossible to dial in the supporting cast and mana base, which I think is cool. It should keep the deck evolving.
Took her for a spin at the LGS and went 1-3 Sat (last) and 4-0 Sun (first). Not bad for my first weekend running it! I think knowing when to mulligan and how to sideboard it helped.
Any tips are welcome! Still dialing in the mana fixers, the control spells, and the supporting creatures. So I guess everything, except for Niv and Bring to Light. Although I could prob get away with running 3 Niv.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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» | Revision 2 | April 20, 2020 | zilchweb | |||
Revision 1 | February 24, 2020 | zilchweb |