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Select Main Deck Cards

{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Ziggurat
Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{3}{R}
Anger
Creature - Incarnation
Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
2 / 2
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}
Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{1}{G}
Barbary Apes
Creature - Ape
2 / 2
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{2}{G}
Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{X}{R}
By Force
Sorcery
Destroy X target artifacts.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{R}
Curse of Opulence
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Ferocious Tigorilla
Creature - Cat Ape
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
4 / 3
--
Fire-Lit Thicket
Land
{T}: Add {C}.

{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{4}{G}{G}{G}
Gargantuan Gorilla
Creature - Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
7 / 7
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{3}{G}{G}
Gorilla Berserkers
Creature - Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gorilla Berserkers can't be blocked except by three or more creatures.
2 / 3
{2}{G}{G}
Gorilla Chieftain
Creature - Ape
{1}{G}: Regenerate Gorilla Chieftain.
3 / 3
{R}
Gorilla Shaman
Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1 / 1
{4}{G}{G}
Grunn, the Lonely King
Legendary Creature - Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.
5 / 5
{R/G}
Guttural Response
Instant
Counter target blue instant spell.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{G}
Hidden Gibbons
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)

Highland Forest enters the battlefield tapped.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{2}{G}
Kibo, Uktabi Prince
Legendary Creature - Monkey Noble
{T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.

Whenever Kibo attacks, defending player sacrifices an artifact.
2 / 2
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.

{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
{2}
Liquimetal Torque
Artifact
{T}: Add {C}.

{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
{2}
Metallic Mimic
Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2 / 1
{5}
Monkey Cage
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{2}{R}
Pain Distributor
Creature - Devil Citizen
Menace

Whenever a player casts their first spell each turn, they create a Treasure token.

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
2 / 3
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{R}
Primitive Justice
Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.

Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
{2}{R}
Raging Gorilla
Creature - Ape
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{3}{R}
Ravenous Baboons
Creature - Monkey
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
2 / 2
{R}
Raze the Effigy
Instant
Choose one --

• Destroy target artifact.

• Target attacking creature gets +2/+2 until end of turn.
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{X}{R}{G}
Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 / 0
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{2}{G}{G}{G}
Silverback Elder
Creature - Ape Shaman
Whenever you cast a creature spell, choose one --

• Destroy target artifact or enchantment.

• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

• You gain 4 life.
5 / 7
{3}{G}{G}
Silverback Shaman
Creature - Ape Shaman
Trample

When Silverback Shaman dies, draw a card.
5 / 4
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{3}
Simian Simulacrum
Artifact Creature - Ape
When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.

Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 1
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}{R}
Structural Assault
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
{3}{G}
Summit Apes
Creature - Ape
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
5 / 2
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 / 2
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{1}
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards.
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 / 1
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G}
Uktabi Orangutan
Creature - Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
2 / 2
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{G}{G}
Viridian Revel
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
{2}{R}
Wheel of Misfortune
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{1}{R}
Yavimaya Steelcrusher
Creature - Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

{1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.
2 / 2
{1}{G}
Zodiac Monkey
Creature - Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 1