Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4 /
5
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{4}{U}{U}
Captivating Gyre
Sorcery
Return up to three target creatures to their owners' hands.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{B}
Eye Collector
Creature - Faerie
Flying
Whenever Eye Collector deals combat damage to a player, each player mills a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 /
2
{1}{U}
Faerie Vandal
Creature - Faerie Rogue
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
1 /
2
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{B}{ // }{2}{B}
Foulmire Knight // Profane Insight
Creature - Zombie Knight // Instant - Adventure
Deathtouch
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
1 /
1
{3}
Guardians of Meletis
Artifact Creature - Golem
Defender (This creature can't attack.)
0 /
6
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
{3}
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Last Thoughts
Sorcery
Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}{B}
Locthwain Paladin
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)
Adamant -- If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.
3 /
2
{3}{B}
Locthwain Paladin
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)
Adamant -- If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.
3 /
2
{1}{U}{U}
Mirrormade
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
{4}
Mystic Forge
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{1}{B}{ // }{1}{B}
Order of Midnight // Alter Fate
Creature - Human Knight // Sorcery - Adventure
Flying
Order of Midnight can't block.
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
2 /
2
{4}
Pattern Matcher
Artifact Creature - Golem
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
3 /
3
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
{B}
Sinister Possession
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
{B}
Sinister Possession
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink
You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 /
1
{1}{B}{ // }{B}
Smitten Swordmaster // Curry Favor
Creature - Human Knight // Sorcery - Adventure
Lifelink
You gain X life and each opponent loses X life, where X is the number of Knights you control.
2 /
1
{U}
So Tiny
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
{2}{W}{B}
Sorin, Vengeful Bloodlord
Legendary Planeswalker - Sorin
As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
-X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
L:
4
{3}{U}
Spark Double
Creature - Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 /
0
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
{2}{U}{U}
Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L:
5
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters the battlefield, draw a card.
1 /
1
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters the battlefield, draw a card.
1 /
1
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters the battlefield, draw a card.
1 /
1
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{2}{B}
Tymaret Calls the Dead
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III -- You gain X life and scry X, where X is the number of Zombies you control.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.