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{X}{B}{B}{B}
Agadeem's Awakening
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
--
Agadeem, the Undercrypt
Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.
1 / 1
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.

Trample, hexproof
7 / 6
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
--
Deathcap Glade
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {G}.
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one --

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.
6 / 6
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{B}
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{1}{B}
Gurmag Swiftwing
Creature - Bat
Flying, first strike, haste
1 / 2
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Hedge Maze
Land - Forest Island
({T}: Add {G} or {U}.)

Hedge Maze enters the battlefield tapped.

When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{1}{U/B}{U/B}{G}{G}
Indominus Rex, Alpha
Legendary Creature - Dinosaur Mutant
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.

When Indominus Rex enters the battlefield, draw a card for each counter on it.
6 / 6
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Kefnet the Mindful
Legendary Creature - God
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.

{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5 / 5
{U}{B}
Lazav, the Multifarious
Legendary Creature - Shapeshifter
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
1 / 3
{1}{B}{G}
Leyline Prowler
Creature - Nightmare Beast
Deathtouch, lifelink

{T}: Add one mana of any color.
2 / 3
{U}{B}
Likeness Looter
Creature - Faerie Shapeshifter
Flying

{T}: Draw a card, then discard a card.

{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
1 / 1
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{4}{G}{U}
Lunar Hatchling
Creature - Alien Beast
Flying, trample

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Escape--{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6 / 6
{B}
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Malakir Mire
Land

Malakir Mire enters the battlefield tapped.

{T}: Add {B}.
{2}{B}{B}
Mirri the Cursed
Legendary Creature - Vampire Cat
Flying, first strike, haste

Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
3 / 2
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{U}{U}{B}{B}
Nightveil Predator
Creature - Vampire
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 3
{1}{B}
Nullpriest of Oblivion
Creature - Vampire Cleric
Kicker {3}{B}

Menace, lifelink

When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
2 / 1
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{2}
Ornithopter of Paradise
Artifact Creature - Thopter
Flying

{T}: Add one mana of any color.
0 / 2
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{1}{U}
Planar Incision
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{G}{G}
Questing Beast
Legendary Creature - Beast
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4 / 4
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{2}{G}
Rhonas the Indomitable
Legendary Creature - God
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5 / 5
{1}{U}{B}
Runo Stromkirk
Legendary Creature - Vampire Cleric
Flying

When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1 / 4
--
Krothuss, Lord of the Deep
Legendary Creature - Kraken Horror

Flying

Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
1 / 4
{6}
Scavenged Brawler
Artifact Creature - Construct
Flying, vigilance, trample, lifelink

{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4 / 4
{1}{B}
Shadow of the Grave
Instant
Return to your hand all cards in your graveyard that you cycled or discarded this turn.
{5}{B}{B}
Sheoldred, Whispering One
Legendary Creature - Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent's upkeep, that player sacrifices a creature.
6 / 6
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
{3}{G}
Slippery Bogbonder
Creature - Human Druid
Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{U}
Spark Double
Creature - Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
{1}{B}{G}
Squirming Emergence
Sorcery
Fathomless descent -- Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{7}{G}
Stonehoof Chieftain
Creature - Centaur Warrior
Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 / 8
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}
Tear Asunder
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
{2}{B}{B}
Terror Tide
Sorcery
Fathomless descent -- All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
{2}{B}{G}{U}
The Mimeoplasm
Legendary Creature - Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0 / 0
{1}
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
{4}{G}{G}{G}
Titan of Industry
Creature - Elemental
Reach, trample

When Titan of Industry enters the battlefield, choose two --

• Destroy target artifact or enchantment.

• Target player gains 5 life.

• Create a 4/4 green Rhino Warrior creature token.

• Put a shield counter on a creature you control.
7 / 7
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{9}
Triplicate Titan
Artifact Creature - Golem
Flying, vigilance, trample

When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
9 / 9
{4}{G}{G}{G}
Tyrranax Rex
Creature - Phyrexian Dinosaur
This spell can't be countered.

Trample, ward {4}, haste

Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
8 / 8
--
Undercity Sewers
Land - Island Swamp
({T}: Add {U} or {B}.)

Undercity Sewers enters the battlefield tapped.

When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Underground Mortuary
Land - Swamp Forest
({T}: Add {B} or {G}.)

Underground Mortuary enters the battlefield tapped.

When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{3}{B}
Vengeful Reaper
Creature - Angel Cleric
Flying, deathtouch, haste

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 / 3
{1}{G}{U}
Venomthrope
Creature - Tyranid
Flying, deathtouch, hexproof
2 / 2
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{4}{G}{G}
Vorinclex, Monstrous Raider
Legendary Creature - Phyrexian Praetor
Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}
Weathered Sentinels
Artifact Creature - Wall
Defender, vigilance, reach, trample

Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.

Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.
2 / 5
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
{6}
Wurmcoil Engine
Artifact Creature - Phyrexian Wurm
Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6 / 6
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)

Zagoth Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

--
Beast
Token Creature - Beast
Green
3 / 3
--
Golem
Token Artifact Creature - Golem
Colorless

Vigilance
3 / 3
--
Golem
Token Artifact Creature - Golem
Colorless

Flying
3 / 3
--
Golem
Token Artifact Creature - Golem
Colorless

Trample
3 / 3
--
Wurm
Token Artifact Creature - Wurm
Colorless

Lifelink
3 / 3
--
Wurm
Token Artifact Creature - Wurm
Colorless

Deathtouch
3 / 3