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{1}{G}
Bloodline Shaman
Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{1}{G}
Bloodline Shaman
Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{2}{G}
Caller of the Claw
Creature - Elf
Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2 / 2
{11}
Darksteel Colossus
Artifact Creature - Golem
Trample, indestructible

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11 / 11
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{3}{G}{G}
Elvish Soultiller
Creature - Elf Mutant
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
5 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{1}{G}
Stonewood Invoker
Creature - Elf Mutant
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
2 / 2
{1}{G}
Stonewood Invoker
Creature - Elf Mutant
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
2 / 2
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}
Titania's Chosen
Creature - Elf Archer
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
1 / 1
{2}{G}
Treetop Rangers
Creature - Elf Ranger
Treetop Rangers can't be blocked except by creatures with flying.
2 / 2
{1}{G}
Tribal Forcemage
Creature - Elf Wizard
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1 / 1
{3}{G}{G}
Voice of the Woods
Creature - Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
2 / 2
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wirewood Hivemaster
Creature - Elf
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
1 / 1
{1}{G}
Wirewood Hivemaster
Creature - Elf
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
1 / 1
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.

{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{2}{G}
Darkwatch Elves
Creature - Elf
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{3}{G}{G}
Elven Riders
Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
3 / 3
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{G}
Elvish Scrapper
Creature - Elf
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
1 / 1
{2}{G}
Everglove Courier
Creature - Elf
You may choose not to untap Everglove Courier during your untap step.

{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
2 / 1
{1}{G}
Gaea's Herald
Creature - Elf
Creature spells can't be countered.
1 / 1
{1}{G}
Gempalm Strider
Creature - Elf
Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)

When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
2 / 2
{1}{G}
Gempalm Strider
Creature - Elf
Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)

When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
2 / 2
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{3}{B}{B}{B}{B}
Phage the Untouchable
Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.
4 / 4
{G}
Skyshroud Archer
Creature - Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
1 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{1}{G}
Wirewood Hivemaster
Creature - Elf
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
1 / 1
{1}{G}
Wirewood Hivemaster
Creature - Elf
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
1 / 1