Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
--
Blighted Woodland
Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 /
1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{B}
Deathspore Thallid
Creature - Zombie Fungus
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
1 /
1
{3}{B}{B}
Dictate of Erebos
Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature.
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 /
4
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}
Golgari Germination
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
--
Grim Backwoods
Land
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
{1}{B}{G}
Grismold, the Dreadsower
Legendary Creature - Troll Shaman
Trample
At the beginning of your end step, each player creates a 1/1 green Plant creature token.
Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
3 /
3
--
Jund Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
{3}{B}{B}
Massacre Girl
Legendary Creature - Human Assassin
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4 /
4
{3}{B}{G}
Mazirek, Kraul Death Priest
Legendary Creature - Insect Shaman
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
2 /
2
{3}{B}{G}
Moldervine Reclamation
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{3}{G}{G}
Parallel Evolution
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}{B}{G}
Poison-Tip Archer
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
2 /
3
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Saproling Migration
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
{3}{G}
Saproling Symbiosis
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
{1}{B}{G}
Slimefoot, the Stowaway
Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
2 /
3
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
{T}: Add {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{B}{B}
Species Specialist
Creature - Human Warrior
As Species Specialist enters the battlefield, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
2 /
3
{3}{G}{G}
Sporemound
Creature - Fungus
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
3 /
3
{2}{G}
Sporeweb Weaver
Creature - Spider
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
1 /
4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Wood
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}
Thelonite Hermit
Creature - Elf Shaman
All Saprolings get +1/+1.
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
1 /
1
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{G}{G}
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Twilight Mire
Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{3}{G}{G}
Verdant Embrace
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 /
7
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
{2}{B}{G}
Vraska, Golgari Queen
Legendary Planeswalker - Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
-3: Destroy target nonland permanent with mana value 3 or less.
-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
L:
4
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.