Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
4 /
2
{3}{R}
Belligerent Whiptail
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
4 /
2
{3}{R}
Belligerent Whiptail
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
4 /
2
{3}{R}
Belligerent Whiptail
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
4 /
2
{G}
Blisterpod
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
1 /
1
{G}
Blisterpod
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
1 /
1
{G}
Blisterpod
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
1 /
1
{G}
Blisterpod
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
1 /
1
{1}{G}
Earthen Arms
Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{G}
Earthen Arms
Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Seek the Wilds
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Seek the Wilds
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{1}{G}
Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
{1}{G}
Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
{1}{G}
Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
{1}{G}
Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 /
4
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 /
4
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.