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Select Main Deck Cards

{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{B}
Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
{B}
Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
{B}
Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
{B}
Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
--
Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
{2}{B}
Davriel, Rogue Shadowmage
Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

-1: Target player discards a card.
L: 3
{2}{B}
Davriel, Rogue Shadowmage
Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

-1: Target player discards a card.
L: 3
{B}
Despise
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
{B}
Despise
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{B}
Mire's Toll
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
{B}
Mire's Toll
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
{1}{B}
Nausea
Sorcery
All creatures get -1/-1 until end of turn.
{1}{B}
Nausea
Sorcery
All creatures get -1/-1 until end of turn.
{1}{B}
Nezumi Shortfang
Creature - Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
1 / 1
--
Stabwhisker the Odious
Legendary Creature - Rat Shaman

At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.
1 / 1
{1}{B}
Nezumi Shortfang
Creature - Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
1 / 1
--
Stabwhisker the Odious
Legendary Creature - Rat Shaman

At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand.
1 / 1
{2}{B}
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
{2}{B}
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{B}
Tergrid, God of Fright
Legendary Creature - God
Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5
--
Tergrid's Lantern
Legendary Artifact

{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.

{3}{B}: Untap Tergrid's Lantern.
4 / 5
{3}{B}{B}
Tergrid, God of Fright
Legendary Creature - God
Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5
--
Tergrid's Lantern
Legendary Artifact

{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.

{3}{B}: Untap Tergrid's Lantern.
4 / 5
{3}{B}
The Long Reach of Night
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Each opponent sacrifices a creature unless they discard a card.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Animus of Night's Reach
Enchantment Creature - Spirit

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
{3}{B}
The Long Reach of Night
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I, II -- Each opponent sacrifices a creature unless they discard a card.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Animus of Night's Reach
Enchantment Creature - Spirit

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 / 1
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 / 1
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 / 1
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."

{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 / 1
{1}{B}
Tourach, Dread Cantor
Legendary Creature - Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.

When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2 / 1
{1}{B}
Tourach, Dread Cantor
Legendary Creature - Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.

When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2 / 1
{1}{B}
Tourach, Dread Cantor
Legendary Creature - Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.

When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2 / 1
{1}{B}
Tourach, Dread Cantor
Legendary Creature - Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.

When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.
2 / 1