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{1}{W}{W}
Brimaz, King of Oreskos
Legendary Creature - Cat Soldier
Vigilance

Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 / 4
{1}{W}{W}
Brimaz, King of Oreskos
Legendary Creature - Cat Soldier
Vigilance

Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 / 4
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{W}
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{W}
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{W}
Fateful Absence
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}{W}
Gideon, Ally of Zendikar
Legendary Planeswalker - Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

-4: You get an emblem with "Creatures you control get +1/+1."
L: 4
{2}{W}{W}
Gideon, Ally of Zendikar
Legendary Planeswalker - Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

-4: You get an emblem with "Creatures you control get +1/+1."
L: 4
{2}{W}{W}
Gideon, Ally of Zendikar
Legendary Planeswalker - Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

-4: You get an emblem with "Creatures you control get +1/+1."
L: 4
{2}{R}{W}
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
{2}{R}{W}
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
--
Jetmir's Garden
Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Jetmir's Garden
Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{R/G}{G}{G/W}
Jinnie Fay, Jetmir's Second
Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
{R/G}{G}{G/W}
Jinnie Fay, Jetmir's Second
Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
{R/G}{G}{G/W}
Jinnie Fay, Jetmir's Second
Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
{R/G}{G}{G/W}
Jinnie Fay, Jetmir's Second
Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.

Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.

Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.

Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{R}{W}
Skyknight Vanguard
Creature - Human Knight
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
1 / 2
{R}{W}
Skyknight Vanguard
Creature - Human Knight
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
1 / 2
{R}{W}
Skyknight Vanguard
Creature - Human Knight
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
1 / 2
{R}{W}
Skyknight Vanguard
Creature - Human Knight
Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
1 / 2
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{G}{W}
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2 / 2
{G}{W}
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2 / 2
{G}{W}
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2 / 2
{G}{W}
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2 / 2

{R}
Alpine Moon
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
{R}
Alpine Moon
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{1}{R}
Fry
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.
{1}{R}
Fry
Instant
This spell can't be countered.

Fry deals 5 damage to target creature or planeswalker that's white or blue.
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{2}{W}{W}
Leyline of Sanctity
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{1}{R}
Roiling Vortex
Enchantment
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.

Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.

{R}: Your opponents can't gain life this turn.
{1}{R}
Roiling Vortex
Enchantment
At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them.

Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player.

{R}: Your opponents can't gain life this turn.