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Select Main Deck Cards

{1}{W}
Absolute Law
Enchantment
All creatures have protection from red.
{3}{U}
Acid Rain
Sorcery
Destroy all Forests.
{1}{U}
Aether Gust
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
{U}
Balduvian Shaman
Creature - Human Cleric Shaman
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
1 / 1
{2}{U}
Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
{1}{B}
Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
{2}{U}{U}
Blind Seer
Legendary Creature - Human Wizard
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
3 / 3
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{2}{U}{U}
Breath of Dreams
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep {1}."
{1}{W}
Celestial Purge
Instant
Exile target black or red permanent.
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{2}{U}
Consign to Dream
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
{B}{B}
Deathgrip
Enchantment
{B}{B}: Counter target green spell.
{B}
Deathmark
Sorcery
Destroy target green or white creature.
{1}{W}
Devout Decree
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}
Distorting Lens
Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
{2}{U}
Douse
Enchantment
{1}{U}: Counter target red spell.
{U}
Dream Coat
Enchantment - Aura
Enchant creature

{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
{1}{B}{B}
Dystopia
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{U}
Essence Leak
Enchantment - Aura
Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
{1}{W}
False Dawn
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.
{U}
Flash Flood
Instant
Choose one --

• Destroy target red permanent.

• Return target Mountain to its owner's hand.
{1}{U}
Flashfreeze
Instant
Counter target red or green spell.
{2}{U}{B}
Flooded Woodlands
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
{5}{U}
Govern the Guildless
Sorcery
Gain control of target monocolored creature.

Forecast -- {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{2}{U}
High Seas
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{2}{U}
Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
{2}{B}{B}
Irini Sengir
Legendary Creature - Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2} more to cast.
2 / 2
{4}{U}{U}
King Crab
Creature - Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
4 / 5
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{B}{B}
Leshrac's Sigil
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.

{B}{B}: Return Leshrac's Sigil to its owner's hand.
{2}{W}{W}
Lifeblood
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
{U}{U}
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
{2}{B}
Nature's Ruin
Sorcery
Destroy all green creatures.
{1}{B}
Noxious Grasp
Instant
Destroy target creature or planeswalker that's green or white. You gain 1 life.
{2}{B}
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
{U}
Prismatic Lace
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
{4}{B}
Putrefaction
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
{1}{U}
Quickchange
Instant
Target creature becomes the color or colors of your choice until end of turn.

Draw a card.
{1}{W}
Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{B}
Slay
Instant
Destroy target green creature. It can't be regenerated.

Draw a card.
{2}{W}{W}
Southern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target red permanent.
3 / 3
{1}{U}
Sway of Illusion
Instant
Any number of target creatures become the color of your choice until end of turn.

Draw a card.
{1}{U}{U}
Tidal Control
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
{U}
Tidal Visionary
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1 / 1
{3}{W}
Unyaro Griffin
Creature - Griffin
Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
2 / 2
{1}{U}
Vodalian Mystic
Creature - Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
1 / 1
{2}{U}
Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
{3}{U}{U}
Wrath of Marit Lage
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.