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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
STRATEGY:
It's sac time!
Establish board control with a) token generator (dreadhorde invasion/ophiomancer/bitterblossom or loyal apprentice), b) any sac outlet, Phyrexian Tower for example, c) grave pact/dictate of erebos/butcher of malakir to force opponents to sacrifice their creatures. If you go this route cast commander mid to late game if you don't wanna spend a lot of mana on commander tax.
There are many tutors (but never enough!) to help you get the key pieces.
COMBOS:
Goblin Sharpshooter + Basilisk Collar/Gorgon's Head for cleaning the board save for opponents creatures with indestructible/hexproof/shroud.
Another really nice way to clean house is to steal opponents creatures with Mass Mutiny/Mobe Rule/Act of Treason/Claim the Firstborn, go to combat and then sac the lot to a fitting outlet such as Ashnod's or Goblin Bombardment (I really need to get my hands on a Phyrexian Altar). If you have Grave Pact/Dictate of Erebos/Butcher of Malakir, Black Market and Judith out it's game over!
I'm sure there's some infinite combos in the deck since it runs Pitiless Plunderer and Ashnod's (I was lucky to grab some foiled ones before they skyrocketed in price) but I don't play them that way since it's such a pain in the ass to go for all the pieces at once.
THOUGHTS:
Success very much depends on what kind of meta you are playing but if opponents have lots of creatures clogging the board playing this deck can be really effin fun!
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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