{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 /
3
{5}
Blazethorn Scarecrow
Artifact Creature - Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3 /
3
{2}
Chainbreaker
Artifact Creature - Scarecrow
Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
3 /
3
{4}
Crossroads Candleguide
Artifact Creature - Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.
{2}: Add one mana of any color.
3 /
4
{2}
Fang Skulkin
Artifact Creature - Scarecrow
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
2 /
1
{3}
Farmstead Gleaner
Artifact Creature - Scarecrow
Farmstead Gleaner doesn't untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)
2 /
2
{2}
Field Creeper
Artifact Creature - Scarecrow
2 /
1
{4}
Geist-Fueled Scarecrow
Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
4 /
4
{7}
Grim Poppet
Artifact Creature - Scarecrow
Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
4 /
4
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 /
2
--
Scrounged Scythe
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2}
2 /
2
{1}
Heap Doll
Artifact Creature - Scarecrow
Sacrifice Heap Doll: Exile target card from a graveyard.
1 /
1
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
{3}
Hoof Skulkin
Artifact Creature - Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
2 /
2
{1}
Jawbone Skulkin
Artifact Creature - Scarecrow
{2}: Target red creature gains haste until end of turn.
1 /
1
{2}
Jousting Dummy
Artifact Creature - Scarecrow Knight
{3}: Jousting Dummy gets +1/+0 until end of turn.
2 /
1
{4}
Lockjaw Snapper
Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
2 /
2
{3}
Lurebound Scarecrow
Artifact Creature - Scarecrow
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
4 /
4
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{3}
One-Eyed Scarecrow
Artifact Creature - Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
2 /
3
{2}
Painter's Servant
Artifact Creature - Scarecrow
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
1 /
3
{2}
Pili-Pala
Artifact Creature - Scarecrow
Flying
{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
1 /
1
{6}
Rattleblaze Scarecrow
Artifact Creature - Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
5 /
3
{2/W}{2/U}{2/B}{2/R}{2/G}
Reaper King
Legendary Artifact Creature - Scarecrow
({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
6 /
6
{3}
Scarecrone
Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
1 /
2
{2}
Scarecrow Guide
Artifact Creature - Scarecrow
Reach
{1}: Add one mana of any color. Activate only once each turn.
2 /
1
{4}
Scaretiller
Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one --
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
1 /
4
{3}
Scorn Effigy
Artifact Creature - Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 /
3
{4}
Scrapbasket
Artifact Creature - Scarecrow
{1}: Scrapbasket becomes all colors until end of turn.
3 /
2
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
2 /
2
{4}
Shell Skulkin
Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 /
2
{2}
Shire Scarecrow
Artifact Creature - Scarecrow
Defender
{1}: Add one mana of any color. Activate only once each turn.
0 /
3
{4}
Signpost Scarecrow
Artifact Creature - Scarecrow
Vigilance
{2}: Add one mana of any color.
2 /
4
{1}{U}
Straw Soldiers
Creature - Scarecrow Soldier
1 /
3
{3}
Tatterkite
Artifact Creature - Scarecrow
Flying
Tatterkite can't have counters put on it.
2 /
1
{6}
Thornwatch Scarecrow
Artifact Creature - Scarecrow
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4 /
4
{4}
Watchwing Scarecrow
Artifact Creature - Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
2 /
4
{3}
Wicker Witch
Artifact Creature - Scarecrow
3 /
1
{3}
Wild-Field Scarecrow
Artifact Creature - Scarecrow
Defender
{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
1 /
4
{3}
Wingrattle Scarecrow
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 /
2
{4}{U}
Xenograft
Enchantment
As Xenograft enters the battlefield, choose a creature type.
Each creature you control is the chosen type in addition to its other types.