Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{5}
Antler Skulkin
Artifact Creature - Scarecrow
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{5}
Blazethorn Scarecrow
Artifact Creature - Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.

Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3 / 3
{2}
Chainbreaker
Artifact Creature - Scarecrow
Chainbreaker enters the battlefield with two -1/-1 counters on it.

{3}, {T}: Remove a -1/-1 counter from target creature.
3 / 3
{4}
Crossroads Candleguide
Artifact Creature - Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.

{2}: Add one mana of any color.
3 / 4
{2}
Fang Skulkin
Artifact Creature - Scarecrow
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
2 / 1
{3}
Farmstead Gleaner
Artifact Creature - Scarecrow
Farmstead Gleaner doesn't untap during your untap step.

{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)
2 / 2
{2}
Field Creeper
Artifact Creature - Scarecrow
2 / 1
{4}
Geist-Fueled Scarecrow
Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
4 / 4
{7}
Grim Poppet
Artifact Creature - Scarecrow
Grim Poppet enters the battlefield with three -1/-1 counters on it.

Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
4 / 4
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 / 2
--
Scrounged Scythe
Artifact - Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2}
2 / 2
{1}
Heap Doll
Artifact Creature - Scarecrow
Sacrifice Heap Doll: Exile target card from a graveyard.
1 / 1
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{3}
Hoof Skulkin
Artifact Creature - Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
2 / 2
{1}
Jawbone Skulkin
Artifact Creature - Scarecrow
{2}: Target red creature gains haste until end of turn.
1 / 1
{2}
Jousting Dummy
Artifact Creature - Scarecrow Knight
{3}: Jousting Dummy gets +1/+0 until end of turn.
2 / 1
{4}
Lockjaw Snapper
Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)

When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
2 / 2
{3}
Lurebound Scarecrow
Artifact Creature - Scarecrow
As Lurebound Scarecrow enters the battlefield, choose a color.

When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
4 / 4
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{3}
One-Eyed Scarecrow
Artifact Creature - Scarecrow
Defender

Creatures with flying your opponents control get -1/-0.
2 / 3
{2}
Painter's Servant
Artifact Creature - Scarecrow
As Painter's Servant enters the battlefield, choose a color.

All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
1 / 3
{2}
Pili-Pala
Artifact Creature - Scarecrow
Flying

{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
1 / 1
{6}
Rattleblaze Scarecrow
Artifact Creature - Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.
5 / 3
{2/W}{2/U}{2/B}{2/R}{2/G}
Reaper King
Legendary Artifact Creature - Scarecrow
({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)

Other Scarecrow creatures you control get +1/+1.

Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
6 / 6
{3}
Scarecrone
Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.

{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
1 / 2
{2}
Scarecrow Guide
Artifact Creature - Scarecrow
Reach

{1}: Add one mana of any color. Activate only once each turn.
2 / 1
{4}
Scaretiller
Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one --

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.
1 / 4
{3}
Scorn Effigy
Artifact Creature - Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 / 3
{4}
Scrapbasket
Artifact Creature - Scarecrow
{1}: Scrapbasket becomes all colors until end of turn.
3 / 2
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
{4}
Shell Skulkin
Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 2
{2}
Shire Scarecrow
Artifact Creature - Scarecrow
Defender

{1}: Add one mana of any color. Activate only once each turn.
0 / 3
{4}
Signpost Scarecrow
Artifact Creature - Scarecrow
Vigilance

{2}: Add one mana of any color.
2 / 4
{1}{U}
Straw Soldiers
Creature - Scarecrow Soldier
1 / 3
{3}
Tatterkite
Artifact Creature - Scarecrow
Flying

Tatterkite can't have counters put on it.
2 / 1
{6}
Thornwatch Scarecrow
Artifact Creature - Scarecrow
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Thornwatch Scarecrow has vigilance as long as you control a white creature.
4 / 4
{4}
Watchwing Scarecrow
Artifact Creature - Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.
2 / 4
{3}
Wicker Witch
Artifact Creature - Scarecrow
3 / 1
{3}
Wild-Field Scarecrow
Artifact Creature - Scarecrow
Defender

{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
1 / 4
{3}
Wingrattle Scarecrow
Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{4}{U}
Xenograft
Enchantment
As Xenograft enters the battlefield, choose a creature type.

Each creature you control is the chosen type in addition to its other types.