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Select Main Deck Cards

{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
--
Arctic Flats
Snow Land
Arctic Flats enters the battlefield tapped.

{T}: Add {G} or {W}.
{5}
Bastion Mastodon
Artifact Creature - Elephant
{W}: Bastion Mastodon gains vigilance until end of turn.
4 / 5
{3}{G}{G}
Battle Mammoth
Creature - Elephant
Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6 / 5
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
{2}{G}
Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Civic Stalwart
Creature - Elephant Soldier
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{W}{W}
Daxos, Blessed by the Sun
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.
2 / *
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
--
Elephant Graveyard
Land
{T}: Add {C}.

{T}: Regenerate target Elephant.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{4}{W}
Excavation Elephant
Creature - Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
3 / 5
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Fairgrounds Trumpeter
Creature - Elephant
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}{W}
Frankie Peanuts
Legendary Creature - Elephant Rogue
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
2 / 3
{2}{G}
Frontier Mastodon
Creature - Elephant
Ferocious -- Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
3 / 2
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{G}
Greenbelt Rampager
Creature - Elephant
When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
3 / 4
{4}{G}{W}
Hamza, Guardian of Arashin
Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
5 / 5
{4}{G}{G}
Honey Mammoth
Creature - Elephant
When Honey Mammoth enters the battlefield, you gain 4 life.
6 / 6
{3}{G}{W}
Karametra, God of Harvests
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6 / 7
{1}{G}{G}
Kazandu Mammoth
Creature - Elephant
Landfall -- Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
3 / 3
--
Kazandu Valley
Land

Kazandu Valley enters the battlefield tapped.

{T}: Add {G}.
3 / 3
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{W}{W}
Loxodon Anchorite
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 3
{3}{W}
Loxodon Convert
Creature - Phyrexian Elephant Soldier
4 / 2
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.

{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 / 4
{5}{W}
Loxodon Lifechanter
Creature - Elephant Cleric
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

{5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
4 / 6
{2}{W}
Loxodon Line Breaker
Creature - Elephant Soldier
3 / 2
{3}{W}{W}
Loxodon Mystic
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3 / 3
{4}{W}
Loxodon Partisan
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 4
{4}{W}{W}
Loxodon Restorer
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.
3 / 4
{3}{W}
Loxodon Sergeant
Creature - Elephant Soldier
Vigilance

When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
3 / 3
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{3}{W}{W}
Loxodon Stalwart
Creature - Elephant Soldier
Vigilance

{W}: Loxodon Stalwart gets +0/+1 until end of turn.
3 / 3
{2}{W}
Loxodon Wayfarer
Creature - Elephant Monk
1 / 5
{4}{W}
Mammoth Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
{4}{G}
Mosstodon
Creature - Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
5 / 3
{3}{G}
Nylea, Keen-Eyed
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost {1} less to cast.

{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5 / 6
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Prized Elephant
Creature - Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.

{G}: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
{1}{W}
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* / 3
{5}{G}{G}
Sandsteppe Mastodon
Creature - Elephant
Reach

When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
5 / 5
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Selesnya Locket
Artifact
{T}: Add {G} or {W}.

{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{4}{G}
Selvala's Charge
Sorcery
Parley -- Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
{1}{G}{G}
Shellephant
Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.
? / ?
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}
Southern Elephant
Creature - Elephant
3 / 4
{3}{W}{W}
Spelltithe Enforcer
Creature - Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
3 / 3
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}{G}
Trained Armodon
Creature - Elephant
3 / 3
{2}{G}{G}
Trumpeting Herd
Sorcery
Create a 3/3 green Elephant creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{4}{W}
Venerated Loxodon
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
4 / 4
{3}{G}
Wild Elephant
Creature - Elephant
Trample
3 / 3
{5}{G}{G}
Woolly Loxodon
Creature - Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 7
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.