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Mechanical Themes:
-Major
--Cleric tribal (Human sub-group)
--Life gain
-Minor
--Enchantments
--Tokens/Recursion
Worth noting this deck is sacrificing power to be fun from a flavor perspective (love Odyssey and Onslaught blocks and clerics are a cool tribe).
What does this deck want to do?
-Gain life and win via:
--1. Cleric beatdowns*
--2. Aetherflux Reservoir
--3. Combo win off of Heliod Ballista (Only to be used as a last resort prior to another combo going off)
*Looking at beatdown/swarm with clerics because I love the cost reduction of Edgewalker and the art and ability of Rotlung Reanimator
What this deck doesn't want to do:
Considerations:
-Top X clerics aren't strictly top based on their power level. I grouped them like this loosely to try to figure out which ones make the final cut for each iteration of the deck. It definitely wasn't easy and will be tweaked.
-I've avoided some of the traditional cleric payoff cards (Doubtless One, Master Apothecary, Battletide Alchemist, Ancestor's Prophet) to favor removal and general tribal synergy from things like Edgewalker, Starlit Sanctum, Vanquisher's Banner, Rotlung Reanimator and Cover of Darkness).
-The general advice online is to have at least 25 of the tribe you are working with so I've included 24 clerics plus our commander Ayli for 25.
-Might not need as much removal since the commander can hit everything besides lands
-Really want to include Animate Dead and Bitter Ordeal for infinite gravestorm count to exile every library (Bitter Ordeal is a pet card of mine).
Everything in the Maybeboard are cards with explanations of why they didn't make the cut. Maybe they'll work for you, but I ddin't find they fit the initial build.
Helpful references for the future:
-"Choose a creature type" cards (https://scryfall.com/search?q=o%3A%22choose+a+creature+type%22&order=color&as=full)
-Cards with "cleric" in their text (https://scryfall.com/search?as=full&order=color&page=2&q=o%3A%22cleric%22&unique=cards)
-Cleric creatures (https://scryfall.com/search?as=grid&order=name&q=type%3Acleric)
-More tribal cleric (http://www.smileylich.com/mtg/magocracy/visual/Tribal_Lords_visual.html)
Other:
-I like the idea that some of the clerics protect artifacts. I'm going to see what I can do with that.
-Added prefixes for sorting abilities
--AA = Activated Ability
--ETB = Enter the Battlefield
-Adding Maybeboard grades
--A: Really interested in including in the main.
--B: Could be worth experimenting.
--C: I can see some value, but I can't find anything worth swapping out to put this in.
--D: Limited use
--F: No use.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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