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Estrid, the Masked Chain Veil (EDH / Commander)

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Combo based enchantress deck revolving around Estrid, the Masked and The Chain Veil to produce infinite mana.

====INFINITE COMBOS====

1) Estrid, the Masked + The Chain Veil (+ Enchanted land(s) producing at least 5 mana)

Use Estrid's {-1} ability to enchant the Chain Veil. Tap all enchanted lands you control to produce at least 5 mana. Activate Chain veil to use Estrid again. Use Estrid's {+2} ability to untap the Chain Veil and your enchanted lands, which will net at least 1 mana. Repeat for infinite mana + infinite loyalty counters on Estrid.

2) Treachery + Words of Wind + Eidolon of Blossoms/Setessan Champion (+ Enchanted land(s) producing at least 6 mana)

With Words of Wind and Eidolon of Blossoms/Setessan Champion on the battlefield, tap enough enchanted lands to produce at least 6 mana. Pay 1 for Words of Wind and cast Treachery. When Treachery enters the battlefield, your Eidolon of Blossoms/Setessan Champion trigger will be replaced with Words of Wind, forcing each player to bounce a permanent to their hand; in this case, bounce Treachery and untap your enchanted lands. Repeat casting Treachery and paying into Words of Wind to force your opponents to return all permanents to their hands. [This combo does not work with the other card-draw enchantress cards since they will trigger when you cast Treachery but before it enters the battlefield; in this case Words of Wind will cause you to bounce back another permanent before Treachery is considered on the battlefield, breaking the combo and leaving Treachery stuck on the battlefield ]

3) Enchanted Evening + Archon of Sun's Grace

With Enchanted Evening or Archon of Sun's Grace on the battlefield, simply put the other of these cards onto the battlefield. This will cause Archon of Sun's Grace to create a token. This token will enter as an enchantment due to Enchanted Evening, and Archon of Sun's Grace will produce another token. As Archon of Sun's Grace's ability is mandatory, this will create a feedback loop and cause the game to break and force a draw if both Enchanted Evening or Archon of Sun's Grace cannot be removed. If you have Aura of Silence, you can destroy Enchanted Evening at any point and have infinite Pegasus tokens.

4) Opalescence + Parallax Wave

With both Opalescence and Parallax Wave on the battlefield, you can create either create a loop that can infinitely exile any creature(s) or infinitely blink any creature(s). When Parallax Wave becomes a creature, it will have the ability to target itself with its own ability and you can manipulate the stack to accomplish either goal.

To infinitely exile creatures, remove any amount of fade counters from Parallax wave to target anything, then use the last counter to exile itself LAST on the stack. Upon resolution, Parallax Wave will exile itself FIRST, then return to the battlefield due to its last ability. The other creatures exiled WILL NOT return since Parallax Wave's "return from exile" ability will have already resolved, and the Parallax Wave that returned to the battlefield is now considered a different card. This will allow you to exile all of your opponents' existing creatures and be able to exile future creatures as soon as they enter the battlefield.

To infinitely blink creatures, remove a fade counter from Parallax Wave so it is FIRST on the stack, then exile the 4 other creatures you wish to blink. Upon resolution Parallax Wave will exile itself LAST after all other targets have been exiled, then Parallax Wave will return to the battlefield along with the other creatures. You can use this to do things like blink Nylea's Colossus to make creatures infinitely huge, or blink Eidolon of Blossoms to draw any amount of cards.

====Enchanted Evening Combos====

Enchanted Evening has many useful interactions:

Other Combos with Enchanted Evening that are not on the deck list:

  • Cleansing Meditation with threshold: Destroys the entire board and then returns all of your permanents to the battlefield.
  • Calming Verse: Destroys the entire board, but spares your board if you tap all of your lands before casting this.
  • Aura Thief: Take control of every permanent on the battlefield when it dies.
  • Ajani's Chosen: Does exactly the same thing Archon of Sun's Grace does but creates Cats instead.
  • Scour: Target a basic land and exile all of that land from an opponent's hand, library, and graveyard.
  • Aura Shards: Destroys anything when any creature you control enters the battlefield.

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Questo mazzo sembra essere legale in EDH / Commander.

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