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{4}{W}
Angel of Flight Alabaster
Creature - Angel
Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4 / 4
{5}{W}{W}
Angel of Glory's Rise
Creature - Angel
Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4 / 6
{3}
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Angelic Favor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
{3}{W}{W}
Angelic Overseer
Creature - Angel
Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.
5 / 3
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{3}{U}
Blessed Reincarnation
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{U}
Bonded Fetch
Creature - Homunculus
Defender, haste

{T}: Draw a card, then discard a card.
0 / 2
{2}{W}
Bygone Bishop
Creature - Spirit Cleric
Flying

Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 3
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{W}
Champion of the Parish
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}
Corrupted Grafstone
Artifact
Corrupted Grafstone enters the battlefield tapped.

{T}: Choose a color of a card in your graveyard. Add one mana of that color.
{4}{W}
Custodi Squire
Creature - Spirit Cleric
Flying

Will of the council -- When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3 / 3
{4}{W}{W}
Dearly Departed
Creature - Spirit
Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
5 / 5
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}{W}
Defy Death
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.

{T}: Add {U}.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.

{T}: Add {W}.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{2}{W}
Devout Chaplain
Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
2 / 2
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{U}
Dreamcatcher
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
1 / 1
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 2
{3}{W}
Elgaud Inquisitor
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
2 / 2
{1}{W}{W}
Emancipation Angel
Creature - Angel
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
3 / 3
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}{ // }{2}{U}
Farm // Market
Instant // Sorcery
Destroy target attacking or blocking creature.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.
{1}{W}
Feeling of Dread
Instant
Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Field of Souls
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
{1}{W}{W}
Forbidding Spirit
Creature - Spirit Cleric
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
3 / 3
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{W}
Gaze of Justice
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.

Exile target creature.

Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{W}
Ghostblade Eidolon
Enchantment Creature - Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.
1 / 1
{2}{W}
Ghostly Possession
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{3}{W}
Hollowhenge Spirit
Creature - Spirit
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
2 / 2
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{1}{W}
Keening Apparition
Creature - Spirit
Sacrifice Keening Apparition: Destroy target enchantment.
2 / 2
{4}{W}
Knight of Sorrows
Creature - Human Knight
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
3 / 3
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Nephalia Smuggler
Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
1 / 1
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{3}
Opaline Unicorn
Artifact Creature - Unicorn
{T}: Add one mana of any color.
1 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{1}{U}
Rattlechains
Creature - Spirit
Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.
2 / 1
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Resistance Fighter
Creature - Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
1 / 1
{2}{W}
Rising Populace
Creature - Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
2 / 2
{2}{W}
Sandsteppe Outcast
Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one --

• Put a +1/+1 counter on Sandsteppe Outcast.

• Create a 1/1 white Spirit creature token with flying.
2 / 1
{U}
Saving Grasp
Instant
Return target creature you own to your hand.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{U}
Secrets of the Dead
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
{1}{U}
Seeker of Insight
Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
1 / 3
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
{1}{W}
Seraphic Greatsword
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.

Equip {4}
{U}
Silent Departure
Sorcery
Return target creature to its owner's hand.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Spectral Shepherd
Creature - Spirit
Flying

{1}{U}: Return target Spirit you control to its owner's hand.
2 / 2
{2}{W}
Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{W}
Stern Constable
Creature - Human Soldier
{T}, Discard a card: Tap target creature.
1 / 1
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Tower Geist
Creature - Spirit
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 / 2
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{4}{W}{W}
Urbis Protector
Creature - Human Cleric
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
1 / 1

{3}
Altar of the Lost
Artifact
Altar of the Lost enters the battlefield tapped.

{T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Angelic Benediction
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{1}
Bladed Bracers
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human or an Angel, it has vigilance.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}{U}
Cackling Counterpart
Instant
Create a token that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Chill of Foreboding
Sorcery
Each player mills five cards.

Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Dream Twist
Instant
Target player mills three cards.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{W}{W}
Drogskol Cavalry
Creature - Spirit Knight
Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Create a 1/1 white Spirit creature token with flying.
4 / 4
{4}{W}
Emissary of the Sleepless
Creature - Spirit
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
2 / 4
{4}{U}
Enhanced Awareness
Instant
Draw three cards, then discard a card.
{1}{U}
Floating-Dream Zubera
Creature - Zubera Spirit
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
1 / 2
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{W}{W}
Geist-Honored Monk
Creature - Human Monk
Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
* / *
{1}{U}
Ghostly Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{2}{U}
Krovikan Sorcerer
Creature - Human Wizard
{T}, Discard a nonblack card: Draw a card.

{T}, Discard a black card: Draw two cards, then discard one of them.
1 / 1
{U}
Mausoleum Wanderer
Creature - Spirit
Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1 / 1
{3}{U}
Mystic Meditation
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
{4}{U}{U}
Prying Eyes
Instant
Draw four cards, then discard two cards.
{3}{W}
Pursuit of Knowledge
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
{1}{U}
Quiet Speculation
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
{2}{U}{U}
Rushing-Tide Zubera
Creature - Zubera Spirit
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
3 / 3
{4}{U}
Shinen of Flight's Wings
Creature - Spirit
Flying

Channel -- {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
3 / 3
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.
{3}{U}
Soulsworn Spirit
Creature - Spirit
Soulsworn Spirit can't be blocked.

When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 / 1
{W}
Topplegeist
Creature - Spirit
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1 / 1
{2}{W}
Twilight Drover
Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1 / 1
{U}
Vanishing
Enchantment - Aura
Enchant creature

{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4
{4}{W}{W}
Voice of the Provinces
Creature - Angel
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
3 / 3

{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Beloved Beggar
Creature - Human Peasant
Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
0 / 4
--
Generous Soul
Creature - Spirit

Flying, vigilance

If Generous Soul would be put into a graveyard from anywhere, exile it instead.
0 / 4
{1}{W}{U}
Brine Comber
Creature - Spirit
Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Brinebound Gift
Enchantment - Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
1 / 1
{3}{W}
Cenn's Enlistment
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{W}
Chaplain of Alms
Creature - Human Cleric
First strike

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Chapel Shieldgeist
Creature - Spirit Cleric

Flying, first strike

Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
1 / 1
{3}{U}
Chemister's Insight
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{W}
Clarion Spirit
Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
2 / 2
{2}
Containment Construct
Artifact Creature - Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
2 / 1
{U}
Defy Gravity
Instant
Target creature gains flying until end of turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}{U}
Dennick, Pious Apprentice
Legendary Creature - Human Soldier
Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Dennick, Pious Apparition
Legendary Creature - Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{W}{U}
Devoted Grafkeeper
Creature - Human Peasant
When Devoted Grafkeeper enters the battlefield, mill two cards.

Whenever you cast a spell from your graveyard, tap target creature you don't control.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Departed Soulkeeper
Creature - Spirit

Flying

Departed Soulkeeper can block only creatures with flying.

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
2 / 1
{2}{W}
Distracting Geist
Creature - Spirit
Whenever Distracting Geist attacks, tap target creature defending player controls.

Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Clever Distraction
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
2 / 1
{2}{W}{W}
Divine Reckoning
Sorcery
Each player chooses a creature they control. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}{U}
Dorothea, Vengeful Victim
Legendary Creature - Spirit
Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
4 / 4
--
Dorothea's Retribution
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."

If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
4 / 4
{1}{W}
Drogskol Infantry
Creature - Spirit Soldier
Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 2
--
Drogskol Armaments
Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
2 / 2
{3}{W}
Drogskol Reinforcements
Creature - Spirit Soldier
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.
2 / 2
{4}{U}{U}
Echo of Eons
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}{U}
Faithful Mending
Instant
You gain 2 life, draw two cards, then discard two cards.

Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Fleeting Spirit
Creature - Spirit
{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.

Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
3 / 1
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Frontline Sage
Creature - Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}, {T}: Draw a card, then discard a card.
0 / 1
{4}{W}
Gallows Warden
Creature - Spirit
Flying

Other Spirit creatures you control get +0/+1.
3 / 3
{1}{U}
Ghost-Lit Warder
Creature - Spirit
{3}{U}, {T}: Counter target spell unless its controller pays {2}.

Channel -- {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
1 / 1
{1}{U}
Ghostly Pilferer
Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can't be blocked this turn.
2 / 1
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Glimpse of Freedom
Instant
Draw a card.

Escape--{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{3}{U}
Grasp of Phantoms
Sorcery
Put target creature on top of its owner's library.

Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
{W}{U}
Hallowed Respite
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.

Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Hanged Executioner
Creature - Spirit
Flying

When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.

{3}{W}, Exile Hanged Executioner: Exile target creature.
1 / 1
{W}
Homestead Courage
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Honored Heirloom
Artifact
{T}: Add one mana of any color.

{2}, {T}: Exile target card from a graveyard.
{1}{W}{U}
Invocation of Saint Traft
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 / 1
--
Katilda, Dawnhart Martyr // Katilda, Dawnhart Martyr
Card
{2}{W}
Kindly Ancestor
Creature - Spirit
Lifelink

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Ancestor's Embrace
Enchantment - Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
2 / 3
{U}
Lantern Bearer
Creature - Spirit
Flying

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Lanterns' Lift
Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
1 / 1
{W}
Lunarch Veteran
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Luminous Phantom
Creature - Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1 / 1
{1}{U}
Malevolent Hermit
Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
--
Benevolent Geist
Creature - Spirit Wizard

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2 / 1
{1}{W}{W}
Marshaling Cry
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Mass Diminish
Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Mausoleum Guard
Creature - Human Scout
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
2 / 2
{5}{W}{U}
Millicent, Restless Revenant
Legendary Creature - Spirit Soldier
This spell costs {1} less to cast for each Spirit you control.

Flying

Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
4 / 4
{2}{W}
Ministrant of Obligation
Creature - Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
2 / 1
{3}{U}
Mirrorhall Mimic
Creature - Spirit
You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
0 / 0
--
Ghastly Mimicry
Enchantment - Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
0 / 0
{1}{U}
Mischievous Catgeist
Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Catlike Curiosity
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
1 / 1
{2}{W}
Nikko-Onna
Creature - Spirit
When Nikko-Onna enters the battlefield, destroy target enchantment.

Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2 / 2
{1}{W}
Nurturing Presence
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."

When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
{U}
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Overwhelmed Archivist
Creature - Human Wizard
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.

Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 2
--
Archive Haunt
Creature - Spirit Wizard

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
3 / 2
{2}{U}
Patrician Geist
Creature - Spirit Knight
Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost {1} less to cast.
2 / 2
{2}{W}
Prismatic Strands
Instant
Prevent all damage that sources of the color of your choice would deal this turn.

Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}
Purify the Grave
Instant
Exile target card from a graveyard.

Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{5}{W}
Requiem Angel
Creature - Angel
Flying

Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
5 / 5
{4}{U}
Ribbons of the Reikai
Sorcery - Arcane
Draw a card for each Spirit you control.
{1}{U}
Scour All Possibilities
Sorcery
Scry 2, then draw a card.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Serra Paragon
Creature - Angel
Flying

Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3 / 4
{2}{W}
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Shinen of Stars' Light
Creature - Spirit
First strike

Channel -- {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
2 / 1
{1}{U}
Shipwreck Sifters
Creature - Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.

Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
1 / 2
{W}
Speaker of the Heavens
Creature - Human Cleric
Vigilance, lifelink

{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
1 / 1
{3}{W}
Spirit Flare
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Supreme Phantom
Creature - Spirit
Flying

Other Spirits you control get +1/+1.
1 / 3
{1}{W}
Tallowisp
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
1 / 3
{1}{W}
Twinblade Geist
Creature - Spirit Warrior
Double strike

Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Twinblade Invocation
Enchantment - Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
1 / 1
{W}
Usher of the Fallen
Creature - Spirit Warrior
Boast -- {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
2 / 1
{4}{W}
Visions of Glory
Sorcery
Create a 1/1 white Human creature token for each creature you control.

Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Zephyr Scribe
Creature - Human Monk
{U}, {T}: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.
2 / 1