For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Now it's Estrid. I'm still hopping between the enchantress's, seeing which one is the coolest to play as.
Kestia is more voltron-ish
Tuvasa is arguably the best one because she's a draw engine herself
Estrid is kinda easy to build up to her ultimate, which is what I'm trying to do here.
The focus is on the enchantress engine that can draw more cards than humanly sensible. Auras are used to turn creatures into bigger threats and there is a whole bunch of recursion to keep the juice flowing.
This deck is all about resilience now! Be patient, build up your fortress, let everyone else wear themselves down and then set up for an explosive engine cycle (something like creating a billion spirits with lifelink, one with the conscription on it).
Techs:
Also I don't feel like I need many tutors due to the stupid draw engine, and the moon cleric looks more than enough (titan can fish her back from the grave even). I also took out the gods cause I never really saw a real purpose in them.
enchantment? ENCHANTMENT
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|