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Estrid - Enchantress Engine (EDH / Commander)

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Now it's Estrid. I'm still hopping between the enchantress's, seeing which one is the coolest to play as.

Kestia is more voltron-ish
Tuvasa is arguably the best one because she's a draw engine herself
Estrid is kinda easy to build up to her ultimate, which is what I'm trying to do here.


The focus is on the enchantress engine that can draw more cards than humanly sensible. Auras are used to turn creatures into bigger threats and there is a whole bunch of recursion to keep the juice flowing.

This deck is all about resilience now! Be patient, build up your fortress, let everyone else wear themselves down and then set up for an explosive engine cycle (something like creating a billion spirits with lifelink, one with the conscription on it).


Techs:

  • Dismiss into Dream is something that will catch most people off guard. While the deck doesn't really have lots of way to abuse it, it turns your spare auras into removal. Opponents will usually use this to sweep a good portion of the threats anyway. You can use rogue's passage or your spare auras (which will probably come back anyway). The colossus also works well with this.
  • Be selective with hate. The goal is to protect your enchantments in order to build an unstoppable engine. Replenish effects should be saved to come back after a devastating wipe and take over the game.
  • New witness should be used to get back non-enchantment stuff, like the titan. Dusk then Dawn can bring back your entire enchantress crew.
  • Every enchantress deck has a problem with wincon it seems, unless you're going the aura voltron route. This time, I thought about outvaluing opponents with excessive card draw and flooding the board with tokens. The archetype and true conviction can help close everything up. I'm still trying to figure out an alternate way to win... second sun, maybe?

Also I don't feel like I need many tutors due to the stupid draw engine, and the moon cleric looks more than enough (titan can fish her back from the grave even). I also took out the gods cause I never really saw a real purpose in them.


enchantment? ENCHANTMENT

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This deck appears to be legal in EDH / Commander.

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