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{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{1}{G}{W}
Arwen, Mortal Queen
Legendary Creature - Elf Noble
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.

{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2 / 2
{1}{G}{G}
Augur of Autumn
Creature - Human Druid
You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven -- As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2 / 3
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}{G}{G}
Blossoming Tortoise
Creature - Turtle
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.
3 / 3
{1}{B}{B}
Braids, Arisen Nightmare
Legendary Creature - Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3 / 3
{1}{G}
Circle of the Land Druid
Creature - Gnome Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery -- When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
1 / 1
{3}{W}{B}{G}
Colfenor, the Last Yew
Legendary Creature - Treefolk Shaman
Vigilance, reach

Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
3 / 7
{2}{G}{G}
Conduit of Worlds
Artifact
You may play lands from your graveyard.

{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
{2}{W}{W}
Court of Ardenvale
Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch.

At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{B}{B}
Damn
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.

Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
{2}{G}
Entish Restoration
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{B}{B}
Eradicator Valkyrie
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers

Boast -- {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4 / 3
{2}{G}
Erinis, Gloom Stalker
Legendary Creature - Halfling Ranger
Deathtouch

Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.

Choose a Background (You can have a Background as a second commander.)
3 / 3
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
{2}{W}{B}{B}
Firja, Judge of Valor
Legendary Creature - Angel Cleric
Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
2 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{3}{G}{G}{W}{W}
Ghalta and Mavren
Legendary Creature - Dinosaur Vampire
Trample

Whenever you attack, choose one --

• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.

• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
12 / 12
{1}{B}{G}
Grist, the Hunger Tide
Legendary Planeswalker - Grist
As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.

+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

-2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.

-5: Each opponent loses life equal to the number of creature cards in your graveyard.
L: 3
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{2}{B}{G}
Kagha, Shadow Archdruid
Legendary Creature - Elf Druid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
1 / 4
{5}{W}{B}{G}
Karador, Ghost Chieftain
Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.
3 / 4
{3}{G}{W}
Karametra, God of Harvests
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6 / 7
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 / 2
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{W}{W}{B}
Liesa, Forgotten Archangel
Legendary Creature - Angel
Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.
4 / 5
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Loamcrafter Faun
Creature - Satyr Druid
When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
3 / 3
{1}{W/B}{W/B}
Lurrus of the Dream-Den
Legendary Creature - Cat Nightmare
Companion -- Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3 / 2
{2}{B}{G}
Meren of Clan Nel Toth
Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3 / 4
{1}{G}{W}
Mirri, Weatherlight Duelist
Legendary Creature - Cat Warrior
First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3 / 2
{1}{G}{ // }{1}{B}
Mosswood Dreadknight // Dread Whispers
Creature - Human Knight // Sorcery - Adventure
Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{B}{G}
Nissa of Shadowed Boughs
Legendary Planeswalker - Nissa
Landfall -- Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

-5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
L: 4
{2}{B}{G}
Old Man Willow
Legendary Creature - Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control.

Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
* / *
{1}{G}{W}
Othelm, Sigardian Outcast
Legendary Creature - Human
{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.

Friends forever (You can have two commanders if both have friends forever.)
2 / 2
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Ramunap Excavator
Creature - Snake Cleric
You may play lands from your graveyard.
2 / 3
{2}{G}
Roiling Regrowth
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{G}{W}
Saffi Eriksdotter
Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2 / 2
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{B}{G}
Sarulf, Realm Eater
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3 / 3
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 / 1
{2}{W}{W}
Serra Paragon
Creature - Angel
Flying

Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3 / 4
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
{1}{G}
Shigeki, Jukai Visionary
Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel -- {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
1 / 3
{2}{G}{W}
Sigarda, Font of Blessings
Legendary Creature - Angel
Flying

Other permanents you control have hexproof.

You may look at the top card of your library any time.

You may cast Angel spells and Human spells from the top of your library.
4 / 4
{B}{G}
Skullbriar, the Walking Grave
Legendary Creature - Zombie Elemental
Haste

Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1 / 1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{1}{B}{B}{G}
Storrev, Devkarin Lich
Legendary Creature - Zombie Elf Wizard
Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
5 / 4
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{W}{B}{G}
Thalia and The Gitrog Monster
Legendary Creature - Human Frog Horror
First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
4 / 4
{3}{B}{G}
The Gitrog Monster
Legendary Creature - Frog Horror
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6 / 6
{3}{G}{G}
Titania, Protector of Argoth
Legendary Creature - Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5 / 3
{5}{G}{W}
Torsten, Founder of Benalia
Legendary Creature - Human Soldier
When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order.

When Torsten dies, create seven 1/1 white Soldier creature tokens.
7 / 7
{3}{G}
World Shaper
Creature - Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
3 / 3
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{G}{W}
Yannik, Scavenging Sentinel
Legendary Creature - Hyena Beast
Partner with Nikara, Lair Scavenger

Vigilance

When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
3 / 3
{0}
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.

{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{3}
Horn of Greed
Artifact
Whenever a player plays a land, that player draws a card.
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{2}{G}
Realms Uncharted
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.