Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{G}{W}{U}
Chulane, Teller of Tales
Legendary Creature - Human Druid
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

{3}, {T}: Return target creature you control to its owner's hand.
2 / 4
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{1}{U}
Dream Stalker
Creature - Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
1 / 5
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{U}
Hypnotic Siren
Enchantment Creature - Siren
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.
1 / 1
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{U}
Mana Breach
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{2}{U}
Retreat to Coralhelm
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{W}
Retreat to Emeria
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{2}{G}
Shaman of Forgotten Ways
Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2 / 3
{U}
Shrieking Drake
Creature - Drake
Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
1 / 1
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{3}{G}{U}
Tatyova, Benthic Druid
Legendary Creature - Merfolk Druid
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
3 / 3
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{1}{U}
Trade Routes
Enchantment
{1}: Return target land you control to its owner's hand.

{1}, Discard a land card: Draw a card.
{1}{W}
Whitemane Lion
Creature - Cat
Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
2 / 2
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1