Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{2}{W}{U}
Aerial Engineer
Creature - Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
2 / 4
{G}
Aerial Volley
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
{3}{B}
Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{4}{U}
Air Servant
Creature - Elemental
Flying

{2}{U}: Tap target creature with flying.
4 / 3
{W}
Akroan Jailer
Creature - Human Soldier
{2}{W}, {T}: Tap target creature.
1 / 1
{1}{R}
Altac Bloodseeker
Creature - Human Berserker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
2 / 1
{3}{U}
Amphin Pathmage
Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
3 / 2
{2}{W}{W}
Ampryn Tactician
Creature - Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{4}{R}
Anarchist
Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2 / 2
{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{2}{W}
Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{W}
Anointer of Champions
Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{W}
Apostle of Purifying Light
Creature - Human Cleric
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

{2}: Exile target card from a graveyard.
2 / 1
{2}{W}{W}
Arbalest Elite
Creature - Human Archer
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
2 / 3
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 1
{2}{B}
Assassinate
Sorcery
Destroy target tapped creature.
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{2}{W}
Attended Knight
Creature - Human Knight
First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
{3}{W}{W}
Aven Gagglemaster
Creature - Bird Warrior
Flying

When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
4 / 3
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 1
{2}{G}
Awakener Druid
Creature - Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
1 / 1
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{1}{U}
Azure Mage
Creature - Human Wizard
{3}{U}: Draw a card.
2 / 1
{3}{W}
Ballista Squad
Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
2 / 2
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{R}
Bellows Lizard
Creature - Lizard
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
1 / 1
{2}{W}
Benalish Knight
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{1}{B}
Black Cat
Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
1 / 1
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{2}{B}{R}
Blazing Hellhound
Creature - Elemental Dog
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
4 / 3
{1}{W}
Blinding Mage
Creature - Human Wizard
{W}, {T}: Tap target creature.
1 / 2
{4}{B}
Blood Glutton
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
4 / 3
{3}{B}{B}
Blood Host
Creature - Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
3 / 3
{2}{R}
Blood Ogre
Creature - Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 / 2
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{R}
Bogardan Firefiend
Creature - Elemental Spirit
When Bogardan Firefiend dies, it deals 2 damage to target creature.
2 / 1
{2}{R}
Boggart Brute
Creature - Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{4}{R}{R}
Bone Pit Brute
Creature - Cyclops
Menace (This creature can't be blocked except by two or more creatures.)

When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
4 / 5
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 / 2
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{3}
Brawler's Plate
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 / 2
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 / 3
{2}
Bubbling Cauldron
Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{B}
Caged Zombie
Creature - Zombie
{1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn.
2 / 3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{3}{G}
Canopy Stalker
Creature - Cat
Canopy Stalker must be blocked if able.

When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
4 / 2
{1}{W}
Capashen Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.
1 / 1
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{6}{G}
Carnage Wurm
Creature - Wurm
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 / 2
{1}{W}
Cavalry Drillmaster
Creature - Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 1
{4}{R}
Chandra's Fury
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
{2}{R}{R}
Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
{2}{R}
Chandra's Spitfire
Creature - Elemental
Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
1 / 3
{3}{G}{G}
Charging Rhino
Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
4 / 4
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{1}{R}
Circle of Flame
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{4}{R}
Cleaver Riot
Sorcery
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
{1}{W}
Cleric of the Forward Order
Creature - Human Cleric
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
2 / 2
{2}{U}
Cloud Elemental
Creature - Elemental
Flying

Cloud Elemental can block only creatures with flying.
2 / 3
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{3}{R}{R}
Cone of Flame
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
{2}{B}{B}
Consecrated by Blood
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{1}{R}
Crimson Mage
Creature - Human Shaman
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
2 / 1
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{2}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* / *
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 / 4
{2}{G}
Daggerback Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{1}{W}
Dauntless River Marshal
Creature - Human Soldier
Dauntless River Marshal gets +1/+1 as long as you control an Island.

{3}{U}: Tap target creature.
2 / 1
{1}{W}
Daybreak Charger
Creature - Unicorn
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
3 / 1
{2}{B}
Deadbridge Shaman
Creature - Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
3 / 1
{2}{B}
Deathbloom Thallid
Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
3 / 2
{3}{G}{G}
Declare Dominance
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
{U}
Diminish
Instant
Target creature has base power and toughness 1/1 until end of turn.
{B}
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{1}{B}
Doomed Dissenter
Creature - Human
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
1 / 1
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{3}{W}
Dwarven Priest
Creature - Dwarf Cleric
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
2 / 4
{3}{R}
Electrify
Instant
Electrify deals 4 damage to target creature.
{1}{B}
Eliminate
Instant
Destroy target creature or planeswalker with mana value 3 or less.
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{R}{R}
Ember Hauler
Creature - Goblin
{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
2 / 2
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
{1}{U}{R}
Enigma Drake
Creature - Drake
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
* / 4
{3}{G}{G}
Enlarge
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{X}{R}
Enrage
Instant
Target creature gets +X/+0 until end of turn.
{3}{R}
Enthralling Victor
Creature - Human Warrior
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
3 / 2
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
{W}
Erase
Instant
Exile target enchantment.
{4}{B}
Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{W}
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Exclusion Mage
Creature - Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{1}
Explosive Apparatus
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
{2}{B}{B}
Eyeblight Massacre
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
{3}{W}
Falconer Adept
Creature - Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
2 / 3
{8}{G}
Feral Incarnation
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.
{1}{B}
Fetid Imp
Creature - Imp
Flying

{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 2
{1}{R}
Fiery Conclusion
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.
{4}{R}{R}
Fiery Finish
Sorcery
Fiery Finish deals 7 damage to target creature.
{4}{B}
Finishing Blow
Instant
Destroy target creature or planeswalker.
{2}{R}
Flames of the Firebrand
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{2}{U}
Fog Elemental
Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.
4 / 4
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
{2}{W}
Fortify
Instant
Choose one --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}
Frost Lynx
Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{3}{W}
Gale Swooper
Creature - Griffin
Flying

When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
3 / 2
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 / 2
{G}
Gather Courage
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.
{1}{W}{W}
Geist of the Moors
Creature - Spirit
Flying
3 / 1
{5}{G}{G}
Ghastbark Twins
Creature - Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.
7 / 7
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{2}{B}
Giant Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 3
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{2}{U}
Glimpse the Future
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{5}{B}{B}
Gloom Sower
Creature - Horror
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
8 / 6
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{3}{R}
Goblin Battle Jester
Creature - Goblin
Whenever you cast a red spell, target creature can't block this turn.
2 / 2
{3}{R}
Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
{2}{B}
Gorging Vulture
Creature - Bird
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)
2 / 2
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{1}{W}
Grasp of the Hieromancer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{G}{G}
Greater Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 5
{1}{W}
Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
{4}
Guardian Automaton
Artifact Creature - Construct
When Guardian Automaton dies, you gain 3 life.
3 / 3
{1}{R}
Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
{2}{B}
Harbor Bandit
Creature - Human Rogue
Harbor Bandit gets +1/+1 as long as you control an Island.

{1}{U}: Harbor Bandit can't be blocked this turn.
2 / 2
{4}{R}
Havoc Jester
Creature - Devil
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
5 / 5
{1}{R}
Heartfire Immolator
Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
2 / 2
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{5}{R}{R}
Hellkite Punisher
Creature - Dragon
Flying

{R}: Hellkite Punisher gets +1/+0 until end of turn.
6 / 6
{3}{W}{W}
Herald of Faith
Creature - Angel
Flying

Whenever Herald of Faith attacks, you gain 2 life.
4 / 3
{4}{W}{W}
Herald of the Sun
Creature - Angel
Flying

{3}{W}: Put a +1/+1 counter on another target creature with flying.
4 / 4
{3}{W}
Hieromancer's Cage
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}{B}{B}
Highway Robber
Creature - Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
2 / 2
{2}{G}
Hitchclaw Recluse
Creature - Spider
Reach
1 / 4
{1}{R}
Hobblefiend
Creature - Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

{1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
2 / 1
{5}{G}{G}
Howling Giant
Creature - Giant Druid
Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
5 / 5
{3}{G}
Hunt the Weak
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
{W}
Icatian Scout
Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
1 / 1
{2}{W}
Idol of Endurance
Artifact
When Idol of Endurance enters the battlefield, exile all creature cards with mana value 3 or less from your graveyard until Idol of Endurance leaves the battlefield.

{1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with Idol of Endurance without paying its mana cost.
{1}{R}
Igneous Cur
Creature - Elemental Dog
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
1 / 2
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{R}
Infuriate
Instant
Target creature gets +3/+2 until end of turn.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{1}{R}{W}
Iroas's Champion
Creature - Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)
2 / 2
{1}{G}{W}
Ironroot Warlord
Creature - Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control.

{3}{G}{W}: Create a 1/1 white Soldier creature token.
* / 5
{3}{U}{U}
Jace's Ingenuity
Instant
Draw three cards.
{2}{U}
Jhessian Thief
Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.
1 / 3
{4}{G}{G}
Joraga Invocation
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{1}{U}
Keen Glidemaster
Creature - Human Soldier
{2}{U}: Target creature gains flying until end of turn.
2 / 1
{R}
Kindled Fury
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
{3}{R}
Kinetic Augur
Creature - Human Shaman
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.

When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
* / 4
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.

{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
{1}{W}{W}
Kytheon's Tactics
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{1}{G}
Leaf Gilder
Creature - Elf Druid
{T}: Add {G}.
2 / 1
{2}{R}{G}
Leafkin Avenger
Creature - Elemental Druid
{T}: Add {G} for each creature with power 4 or greater you control.

{7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker.
4 / 3
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{3}{B}{B}
Lich's Caress
Sorcery
Destroy target creature. You gain 3 life.
{3}{R}
Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
{3}{R}
Lightning Elemental
Creature - Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 1
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{2}{R}
Lightning Talons
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
{B}
Liliana's Steward
Creature - Zombie
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
1 / 2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{5}{W}
Loxodon Lifechanter
Creature - Elephant Cleric
When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control.

{5}{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
4 / 6
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{1}{R}
Mage-Ring Bully
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each combat if able.
2 / 2
{1}{B}
Malefic Scythe
Artifact - Equipment
Malefic Scythe enters the battlefield with a soul counter on it.

Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.

Whenever equipped creature dies, put a soul counter on Malefic Scythe.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.
{1}{W}
Master Decoy
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{3}{W}
Master Splicer
Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.
1 / 1
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{1}{U}
Metropolis Sprite
Creature - Faerie Rogue
Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.
1 / 2
{G}
Might of the Masses
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{U}
Mistral Singer
Creature - Siren
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 2
{1}{U}
Moat Piranhas
Creature - Fish
Defender (This creature can't attack.)
3 / 3
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 2
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{U}
Mystic Archaeologist
Creature - Human Wizard
{3}{U}{U}: Draw two cards.
2 / 1
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
{2}{B}
Necromancer's Assistant
Creature - Zombie
When Necromancer's Assistant enters the battlefield, mill three cards.
3 / 1
{2}{G}
Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 / 3
{B}
Nightmare's Thirst
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
{1}{U}{B}
Obsessive Stitcher
Creature - Human Wizard
{T}: Draw a card, then discard a card.

{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
0 / 3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{U}
Opt
Instant
Scry 1.

Draw a card.
{3}{R}
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 / 1
{3}{G}
Ornery Dilophosaur
Creature - Dinosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
2 / 2
{3}{G}{G}
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
{2}{G}
Overgrowth Elemental
Creature - Elemental
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
3 / 2
{5}{G}{G}
Overwhelm
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{R}
Panic Attack
Sorcery
Up to three target creatures can't block this turn.
{W}
Pay No Heed
Instant
Prevent all damage a source of your choice would deal this turn.
{2}{W}
Pegasus Courser
Creature - Pegasus
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
1 / 3
{1}{B}{B}
Pestilent Haze
Sorcery
Choose one --

• All creatures get -2/-2 until end of turn.

• Remove two loyalty counters from each planeswalker.
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
{2}{W}
Pillar of Light
Instant
Exile target creature with toughness 4 or greater.
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 / 3
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{R}
Prickleboar
Creature - Boar
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
3 / 3
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{2}{R}
Prodigal Pyromancer
Creature - Human Wizard
{T}: Prodigal Pyromancer deals 1 damage to any target.
1 / 1
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{2}{B}
Quag Sickness
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{W}
Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
{3}{U}
Rain of Revelation
Instant
Draw three cards, then discard a card.
{B}
Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{2}{B}
Ravenous Harpy
Creature - Harpy
Flying

{1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
1 / 2
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{5}{U}
Read the Tides
Sorcery
Choose one --

• Draw three cards.

• Return up to two target creatures to their owners' hands.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{R}
Reckless Air Strike
Sorcery
Choose one --

• Reckless Air Strike deals 3 damage to target creature with flying.

• Destroy target artifact.
{3}{W}{B}
Regal Bloodlord
Creature - Vampire Soldier
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
2 / 4
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{4}{B}
Revenant
Creature - Spirit
Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
{3}{U}{U}
Ringwarden Owl
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 3
{4}{R}{R}
Ripscale Predator
Creature - Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
6 / 5
{4}{B}
Rise Again
Sorcery
Return target creature card from your graveyard to the battlefield.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{3}{U}{U}
Roaming Ghostlight
Creature - Spirit
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
3 / 2
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
{4}{B}
Rotfeaster Maggot
Creature - Insect
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
3 / 5
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{W}
Rustwing Falcon
Creature - Bird
Flying
1 / 2
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{R}
Scorch Spitter
Creature - Elemental Lizard
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
1 / 1
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{2}{W}{W}
Seasoned Marshal
Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2 / 2
{4}{W}
Secure the Scene
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
{G}
Sedge Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{1}{R}
Seismic Stomp
Sorcery
Creatures without flying can't block this turn.
{W}
Selfless Cathar
Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 / 1
{1}{U}
Send to Sleep
Instant
Tap up to two target creatures.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{3}{B}{B}
Sever Soul
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{W}{W}
Shield Mare
Creature - Horse
Shield Mare can't be blocked by red creatures.

When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
2 / 3
{2}{R}{R}
Shiv's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

{R}: Enchanted creature gets +1/+0 until end of turn.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
5 / 5
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{1}
Silent Dart
Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
{3}{G}{G}
Silverback Shaman
Creature - Ape Shaman
Trample

When Silverback Shaman dies, draw a card.
5 / 4
{5}{U}
Skaab Goliath
Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample
6 / 9
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{2}{R}{R}
Skyraker Giant
Creature - Giant
Reach
4 / 3
{2}{G}{U}
Skyrider Patrol
Creature - Elf Scout
Flying

At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2 / 3
{G}
Skyway Sniper
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

{2}{G}: Skyway Sniper deals 1 damage to target creature with flying.
1 / 2
{2}{U}
Skywinder Drake
Creature - Drake
Flying

Skywinder Drake can block only creatures with flying.
3 / 1
{2}{R}
Slaughter Cry
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{B}{B}
Sorin's Thirst
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
{3}{B}{B}
Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
{2}{B}
Soul Salvage
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{2}{R}
Soul Sear
Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{3}
Sparkhunter Masticore
Artifact Creature - Masticore
As an additional cost to cast this spell, discard a card.

Protection from planeswalkers

{1}: Sparkhunter Masticore deals 1 damage to target planeswalker.

{3}: Sparkhunter Masticore gains indestructible until end of turn.
3 / 4
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{5}{U}{U}
Sphinx of Uthuun
Creature - Sphinx
Flying

When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5 / 6
{1}{R}
Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
{4}{W}
Squad Captain
Creature - Human Soldier
Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
2 / 2
{2}{G}
Squall
Sorcery
Squall deals 2 damage to each creature with flying.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{3}{W}
Star-Crowned Stag
Creature - Elk
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
3 / 3
{2}{U}{U}
Statute of Denial
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{R}
Stormblood Berserker
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Menace (This creature can't be blocked except by two or more creatures.)
1 / 1
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 / 1
{3}{B}
Strangling Spores
Instant
Target creature gets -3/-3 until end of turn.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
{1}{W}
Sungrace Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 2
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{B}
Taste of Blood
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}
Thicket Crasher
Creature - Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.
4 / 3
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{4}{B}{B}
Thought Distortion
Sorcery
This spell can't be countered.

Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
{1}{G}{G}
Thrashing Brontodon
Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
3 / 4
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Thrull Surgeon
Creature - Thrull
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
1 / 1
{1}{R}
Thunder Strike
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{3}{U}
Tide Skimmer
Creature - Drake
Flying

Whenever you attack with two or more creatures with flying, draw a card.
2 / 3
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{1}{R}
Torch Fiend
Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
2 / 1
{2}{B}
Tormented Thoughts
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{G}
Track Down
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}
Trained Condor
Creature - Bird
Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 / 1
{3}{R}
Traitorous Greed
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
{4}{W}{W}
Triplicate Spirits
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --

• Put a +1/+1 counter on Trufflesnout.

• You gain 4 life.
2 / 2
{1}{U}
Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{3}{R}
Turret Ogre
Creature - Ogre Warrior
Reach (This creature can block creatures with flying.)

When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
4 / 3
{3}{B}{G}
Twinblade Assassins
Creature - Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
5 / 4
{2}
Tyrant's Machine
Artifact
{4}, {T}: Tap target creature.
{2}{R}
Uncaged Fury
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{2}{R}{R}
Uncontrollable Anger
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{3}{W}
Valor in Akros
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
{4}{W}
Valorous Steed
Creature - Unicorn
Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
3 / 3
{3}{B}{B}
Vampire Sovereign
Creature - Vampire Noble
Flying

When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
3 / 4
{2}
Vial of Dragonfire
Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
{1}
Vial of Poison
Artifact
{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 / 1
{3}{G}{G}
Vigilant Baloth
Creature - Beast
Vigilance (Attacking doesn't cause this creature to tap.)
5 / 5
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{X}{R}{R}
Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
{5}{R}
Volcanic Rambler
Creature - Elemental
{2}{R}: Volcanic Rambler deals 1 damage to target player or planeswalker.
6 / 4
{2}{W}
Warded Battlements
Creature - Wall
Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.
0 / 3
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{2}{U}{U}
Water Servant
Creature - Elemental
{U}: Water Servant gets +1/-1 until end of turn.

{U}: Water Servant gets -1/+1 until end of turn.
3 / 4
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{3}{G}
Wild Instincts
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{X}{G}
Windstorm
Instant
Windstorm deals X damage to each creature with flying.
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
{1}{G}
Woodland Champion
Creature - Elf Scout
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
2 / 2
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}{U}
Zephyr Charge
Enchantment
{1}{U}: Target creature gains flying until end of turn.
--
leigon's judgement