Create a 5/5 green Wurm creature token with trample.
{3}{W}
Aurora Eidolon
Creature - Spirit
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
2 /
2
{3}{W}
Aurora Eidolon
Creature - Spirit
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
2 /
2
{1}{G}
Budoka Gardener
Creature - Human Monk
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
2 /
1
--
Dokai, Weaver of Life
Legendary Creature - Human Monk
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
2 /
1
{1}{G}
Budoka Gardener
Creature - Human Monk
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
2 /
1
--
Dokai, Weaver of Life
Legendary Creature - Human Monk
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
2 /
1
{2}{G/W}
Centaur Safeguard
Creature - Centaur Warrior
({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
3 /
1
{2}{G/W}
Centaur Safeguard
Creature - Centaur Warrior
({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
3 /
1
{3}{W}
Conclave's Blessing
Enchantment - Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
{3}{W}
Conclave's Blessing
Enchantment - Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{6}{G}{W}
Guardian of Vitu-Ghazi
Creature - Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
4 /
7
{6}{G}{W}
Guardian of Vitu-Ghazi
Creature - Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
4 /
7
{2}{W}
Guardian's Magemark
Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
{2}{W}
Guardian's Magemark
Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 /
1
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 /
1
{3}{G}{W}
Karametra, God of Harvests
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6 /
7
{1}{W}
Knight of the Skyward Eye
Creature - Human Knight
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
2 /
2
{1}{W}
Knight of the Skyward Eye
Creature - Human Knight
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
2 /
2
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{1}{W}
Leave No Trace
Instant
Radiance -- Destroy target enchantment and each other enchantment that shares a color with it.
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
3 /
4
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
3 /
4
{1}{G}{W}
Reap What Is Sown
Instant
Put a +1/+1 counter on each of up to three target creatures.
{3}{W}{W}
Scion of Vitu-Ghazi
Creature - Elemental
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
4 /
4
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
{G}{W}
Seeds of Strength
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 /
2
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 /
2
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 /
2
{3}{G}{W}
Selesnya Sagittars
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature each combat.
2 /
5
{3}{G}{W}
Selesnya Sagittars
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature each combat.
2 /
5
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 /
4
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 /
4
--
Temple of Plenty
Land
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
--
Tranquil Garden
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
--
Tranquil Garden
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.