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{5}{U}
Benthic Giant
Creature - Giant
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4 / 5
{4}
Bomat Bazaar Barge
Artifact - Vehicle
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{4}{U}
Chillbringer
Creature - Elemental
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 / 3
{4}{U}
Chillbringer
Creature - Elemental
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 / 3
{4}{W}{U}
Cunning Breezedancer
Creature - Dragon
Flying

Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
4 / 4
{2}{W}
Dragon's Presence
Instant
Dragon's Presence deals 5 damage to target attacking or blocking creature.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{1}{U}
Fblthp, the Lost
Legendary Creature - Homunculus
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
1 / 1
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jeskai Sage
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.
1 / 1
{1}{W}{W}
Knight of Dawn
Creature - Human Knight
First strike

{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
2 / 2
{1}{W}{W}
Lightform
Enchantment
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.
{1}{W}{W}
Mirran Crusader
Creature - Human Knight
Double strike, protection from black and from green
2 / 2
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{W/U}
Mistmeadow Witch
Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1 / 1
{4}{U}
Mystic of the Hidden Way
Creature - Human Monk
Mystic of the Hidden Way can't be blocked.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Priority Avenger
Creature - Bird Wizard
Flying

Players can't cast instant spells unless a spell or ability is on the stack.
3 / 4
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{W}{W}
Serra's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.
{2}
Sigil of Valor
Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}{U}
Skaab Goliath
Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample
6 / 9
{U}
Slither Blade
Creature - Naga Rogue
Slither Blade can't be blocked.
1 / 2
{1}{W}
Soul-Strike Technique
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{5}{U}{U}
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

{3}{R}
Battle-Rattle Shaman
Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2 / 2
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{B}
Coat with Venom
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{5}{B}
Feral Abomination
Creature - Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
5 / 5
{1}{G}
Feral Prowler
Creature - Cat
When Feral Prowler dies, draw a card.
1 / 3
{W}
Mana Tithe
Instant
Counter target spell unless its controller pays {1}.
{U}
Maximize Altitude
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{1}{U}
Purple-Crystal Crab
Creature - Crab
When Purple-Crystal Crab dies, draw a card.
1 / 1
{G}{W}{U}
Rhox War Monk
Creature - Rhino Monk
Lifelink
3 / 4
{W}
Savannah Lions
Creature - Cat
2 / 1
{1}{W}
Silverchase Fox
Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
2 / 2
{X}{B}
Skeletal Scrying
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
{3}{U}
Youthful Scholar
Creature - Human Wizard
When Youthful Scholar dies, draw two cards.
2 / 2