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Select Main Deck Cards

{R}
Active Volcano
Instant
Choose one --

• Destroy target blue permanent.

• Return target Island to its owner's hand.
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}
Ancient Stirrings
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
{W}
Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{W}
Benediction of Moons
Sorcery
You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
{R}
Blazing Salvo
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{B}
Burnt Offering
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
{R}
Burst Lightning
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
{G}
Caravan Vigil
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Morbid -- You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{G}
Chatter of the Squirrel
Sorcery
Create a 1/1 green Squirrel creature token.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
{G}
Commune with Nature
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{X}{X}{R}
Conflagrate
Sorcery
Conflagrate deals X damage divided as you choose among any number of targets.

Flashback--{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Cremate
Instant
Exile target card from a graveyard.

Draw a card.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{R}
Crush
Instant
Destroy target noncreature artifact.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{B}
Dark Betrayal
Instant
Destroy target black creature.
{X}{B}
Death Wind
Instant
Target creature gets -X/-X until end of turn.
{B}
Deathmark
Sorcery
Destroy target green or white creature.
{R}
Deface
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target creature with defender.
{W}
Demystify
Instant
Destroy target enchantment.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{X}{R}
Devil's Play
Sorcery
Devil's Play deals X damage to any target.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{B}
Disembowel
Instant
Destroy target creature with mana value X.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{G}
Divergent Growth
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color."
{U}
Dream's Grip
Instant
Choose one --

• Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)
{R}
Dual Shot
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
{G}
Dwell on the Past
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{1}{R}{ // }{R}
Embereth Shieldbreaker // Battle Display
Creature - Human Knight // Sorcery - Adventure




Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{G}
Enter the Unknown
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.
{B}
Eye Gouge
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Flash Flood
Instant
Choose one --

• Destroy target red permanent.

• Return target Mountain to its owner's hand.
{G}
Forgotten Lore
Sorcery
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
{B}
Fungal Infection
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.

Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{B}
Ghoulcaller's Chant
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target Zombie cards from your graveyard to your hand.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{B}
Human Frailty
Instant
Destroy target Human creature.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{R}
Infernal Plunge
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add {R}{R}{R}.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{B}
Lose Hope
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{B}
March of the Drowned
Sorcery
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target Pirate cards from your graveyard to your hand.
{U}
Mental Note
Instant
Mill two cards.

Draw a card.
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.



You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{U}{ // }{U}
Merfolk Secretkeeper // Venture Deeper
Creature - Merfolk Wizard // Sorcery - Adventure




Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
0 / 4
{X}{X}{R}
Meteor Shower
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
{X}{G}
Molder
Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
{R}
Mugging
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
{R}
Mutiny
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{B}
Necrotic Wound
Instant
Undergrowth -- Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
{G}
Open the Gates
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
{U}
Opt
Instant
Scry 1.

Draw a card.
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{R}
Overload
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
{B}
Peppersmoke
Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{X}{B/P}
Postmortem Lunge
Sorcery
({B/P} can be paid with either {B} or 2 life.)

Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{B}
Price of Betrayal
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
{X}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{R}
Reckless Air Strike
Sorcery
Choose one --

• Reckless Air Strike deals 3 damage to target creature with flying.

• Destroy target artifact.
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{R}
Redcap Melee
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
{W}
Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
{X}{X}{R}
Release the Gremlins
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
{R}
Rending Volley
Instant
This spell can't be countered.

Rending Volley deals 4 damage to target white or blue creature.
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{B}
Restless Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.

Return X target creature cards from your graveyard to your hand.
--
Restore Balance
Sorcery
Suspend 6--{W}

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
{U}
Retraction Helix
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
{W}
Reward the Faithful
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{W}
Ritual of Restoration
Sorcery
Return target artifact card from your graveyard to your hand.
{2}{G}{ // }{G}
Rosethorn Acolyte // Seasonal Ritual
Creature - Elf Druid // Sorcery - Adventure
{T}: Add one mana of any color.



Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{G}
Run Afoul
Instant
Target opponent sacrifices a creature with flying.
{G}
Savage Swipe
Sorcery
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
{B}
Scarab Feast
Instant
Exile up to three target cards from a single graveyard.

Cycling {B} ({B}, Discard this card: Draw a card.)
{G}
Simplify
Sorcery
Each player sacrifices an enchantment.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{U}
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
{B}
Songs of the Damned
Instant
Add {B} for each creature card in your graveyard.
{R}
Spark Jolt
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Spark Spray
Instant
Spark Spray deals 1 damage to any target.

Cycling {R} ({R}, Discard this card: Draw a card.)
{W}
Spiritual Visit
Instant - Arcane
Create a 1/1 colorless Spirit creature token.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{R}
Spite of Mogis
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Stern Dismissal
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{R}
Tahngarth's Glare
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
{G}
Take Down
Sorcery
Choose one --

• Take Down deals 4 damage to target creature with flying.

• Take Down deals 1 damage to each creature with flying.
{X}{G}
The Crowd Goes Wild
Sorcery
Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.)

Support X. (Put a +1/+1 counter on each of up to X target creatures.)

Each creature with a +1/+1 counter on it gains trample until end of turn.
{X}{G}
Thrive
Sorcery
Put a +1/+1 counter on each of X target creatures.
{R}
Thud
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{X}{G}
Tropical Storm
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
{G}
Turn to Dust
Instant
Destroy target Equipment. Add {G}.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{B}
Vile Rebirth
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
{B}
Virulent Wound
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
{W}
Visions
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
{R}
Weight of Spires
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
{G}
Wing Puncture
Instant
Target creature you control deals damage equal to its power to target creature with flying.
{R}
Winter Sky
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
{U}
Word of Undoing
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
{B}
Wring Flesh
Instant
Target creature gets -3/-1 until end of turn.