At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
4 /
3
{1}{W}{B}
Athreos, God of Passage
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5 /
4
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{3}{W}
Bishop of Binding
Creature - Vampire Cleric
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.
Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
1 /
1
{3}{W}{W}
Bishop of Rebirth
Creature - Vampire Cleric
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3 /
4
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 /
1
{3}{W}{B}
Blood Baron of Vizkopa
Creature - Vampire
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
4 /
4
{2}{B}{B}
Bloodbond Vampire
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
3 /
3
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 /
3
--
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
3 /
3
{3}{B}{B}
Bloodlord of Vaasgoth
Creature - Vampire Warrior
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
3 /
3
{1}{B}{B}
Bloodthirsty Aerialist
Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
2 /
3
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{3}{W}{B}
Campaign of Vengeance
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{1}{B}{B}
Captivating Vampire
Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2 /
2
{1}{W/B}
Cauldron Haze
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
--
Caves of Koilos
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{2}{W}{B}
Cliffhaven Vampire
Creature - Vampire Warrior Ally
Flying
Whenever you gain life, each opponent loses 1 life.
2 /
4
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
{B}{B}
Cordial Vampire
Creature - Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
1 /
1
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 /
2
{5}{B}{B}
Defiant Bloodlord
Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
4 /
5
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 /
2
{3}{B}{B}
Drana, Kalastria Bloodchief
Legendary Creature - Vampire Shaman
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4 /
4
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 /
3
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 /
1
{1}{W}{B}
Etchings of the Chosen
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{3}{B}
Falkenrath Noble
Creature - Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 /
2
--
Fetid Heath
Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{2}{W}
Forerunner of the Legion
Creature - Vampire Knight
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
2 /
2
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 /
3
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}
Indulgent Aristocrat
Creature - Vampire Noble
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1 /
1
{1}{W}{B}
Indulging Patrician
Creature - Vampire Noble
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
1 /
4
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
{B}
Knight of the Ebon Legion
Creature - Vampire Knight
{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
1 /
2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 /
2
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{2}{W}
Mavren Fein, Dusk Apostle
Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
2 /
2
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}
Orzhov Locket
Artifact
{T}: Add {W} or {B}.
{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}{B}
Pitiless Pontiff
Creature - Vampire Cleric
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Radiant Destiny
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
{3}{W}{B}
Regal Bloodlord
Creature - Vampire Soldier
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
2 /
4
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 /
3
{1}{B}{B}
Savage Gorger
Creature - Vampire
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
1 /
1
{B}
Shrouded Lore
Sorcery
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
{2}{B}
Silversmote Ghoul
Creature - Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.
{1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
3 /
1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}{B}
Sorin, Vengeful Bloodlord
Legendary Planeswalker - Sorin
As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
-X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
L:
4
{6}{W}
Sublime Exhalation
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Field
Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{B}{B}
Thirsting Bloodlord
Creature - Vampire
Other Vampires you control get +1/+1.
3 /
3
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
1
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{B}
Vampire of the Dire Moon
Creature - Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
--
Vault of Champions
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
{B}
Vicious Conquistador
Creature - Vampire Soldier
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
1 /
2
{4}{W}{B}{B}
Vish Kal, Blood Arbiter
Legendary Creature - Vampire
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
5 /
5
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 /
3
{2}{B}
Yahenni, Undying Partisan
Legendary Creature - Aetherborn Vampire
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.