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{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{3}{G}
Crowned Ceratok
Creature - Rhino
Trample

Each creature you control with a +1/+1 counter on it has trample.
4 / 3
{3}{G}
Crowned Ceratok
Creature - Rhino
Trample

Each creature you control with a +1/+1 counter on it has trample.
4 / 3
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}
Mistcutter Hydra
Creature - Hydra
This spell can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{2}{G}{G}
Questing Beast
Legendary Creature - Beast
Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
4 / 4
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{X}{G}{G}
Voracious Hydra
Creature - Hydra
Trample

Voracious Hydra enters the battlefield with X +1/+1 counters on it.

When Voracious Hydra enters the battlefield, choose one --

• Double the number of +1/+1 counters on Voracious Hydra.

• Voracious Hydra fights target creature you don't control.
0 / 1
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2

{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{2}
Damping Sphere
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.

Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
{2}
Damping Sphere
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.

Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
{2}
Damping Sphere
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.

Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
{2}
Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{2}
Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
{G}
Veil of Summer
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
{G/W}{G/W}
Wheel of Sun and Moon
Enchantment - Aura
Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
{G/W}{G/W}
Wheel of Sun and Moon
Enchantment - Aura
Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.