Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land
{T}: Add {B}.
{1}{W}
Clarion Spirit
Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
2 /
2
{1}{W}
Clarion Spirit
Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
2 /
2
{1}{W}
Clarion Spirit
Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
2 /
2
{1}{W}
Clarion Spirit
Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
2 /
2
{W/B}{W/B}{W/B}{W/B}
Dramatic Finale
Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
{W/B}{W/B}{W/B}{W/B}
Dramatic Finale
Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
{W/B}{W/B}{W/B}{W/B}
Dramatic Finale
Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
{W/B}{W/B}{W/B}{W/B}
Dramatic Finale
Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
{4}{W}{W}{W}
Emeria's Call
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
--
Emeria, Shattered Skyclave
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}.
{4}{W}{W}{W}
Emeria's Call
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
--
Emeria, Shattered Skyclave
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {W}.
{B}
Eyetwitch
Creature - Eye Bat
Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 /
1
{B}
Eyetwitch
Creature - Eye Bat
Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 /
1
{B}
Eyetwitch
Creature - Eye Bat
Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 /
1
{B}
Eyetwitch
Creature - Eye Bat
Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1 /
1
--
Great Hall of Starnheim
Land
Great Hall of Starnheim enters the battlefield tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
--
Great Hall of Starnheim
Land
Great Hall of Starnheim enters the battlefield tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
{W}
Guiding Voice
Sorcery
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{W}
Guiding Voice
Sorcery
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{W}
Guiding Voice
Sorcery
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{W}
Guiding Voice
Sorcery
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{W}
Kitesail Cleric
Creature - Kor Cleric
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
1 /
1
{W}
Kitesail Cleric
Creature - Kor Cleric
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
1 /
1
{W}
Kitesail Cleric
Creature - Kor Cleric
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
1 /
1
{W}
Kitesail Cleric
Creature - Kor Cleric
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
1 /
1
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* /
3
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}{W/B}{B}
Shadewing Laureate
Creature - Human Warlock
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
2 /
2
{W}{W/B}{B}
Shadewing Laureate
Creature - Human Warlock
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
2 /
2
{W}{W/B}{B}
Shadewing Laureate
Creature - Human Warlock
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
2 /
2
{W}{W/B}{B}
Shadewing Laureate
Creature - Human Warlock
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
2 /
2
--
Shaile, Dean of Radiance // Shaile, Dean of Radiance
Card
--
Shaile, Dean of Radiance // Shaile, Dean of Radiance
Card
--
Shaile, Dean of Radiance // Shaile, Dean of Radiance
Card
--
Shineshadow Snarl
Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Shineshadow Snarl
Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Shineshadow Snarl
Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Shineshadow Snarl
Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W/B}{W/B}
Inkling Summoning
Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
{1}{W/B}{W/B}
Inkling Summoning
Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
{1}{W/B}{W/B}
Inkling Summoning
Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
{1}{W}{W}
Reduce to Memory
Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
{1}{W}{W}
Reduce to Memory
Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
{1}{W}{W}
Reduce to Memory
Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
{1}{W}{W}
Reduce to Memory
Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.