When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 /
6
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 /
6
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 /
6
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 /
6
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 /
4
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
8 /
8
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 /
2
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 /
2
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 /
2
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 /
2
--
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
--
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{4}{R}{W}{W}
Gisela, Blade of Goldnight
Legendary Creature - Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5 /
5
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}{W}{W}
Sigarda, Host of Herons
Legendary Creature - Angel
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
5 /
5
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 /
1
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 /
1
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 /
1
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 /
1
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
5
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
5
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
5
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)