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Select Main Deck Cards

{1}{U}
Alluring Siren
Creature - Siren
{T}: Target creature an opponent controls attacks you this turn if able.
1 / 1
{3}{U}
Aquatic Incursion
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

{3}{U}: Target Merfolk can't be blocked this turn.
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{3}{U}
Breaching Hippocamp
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.)

When Breaching Hippocamp enters the battlefield, untap another target creature you control.
3 / 2
{2}{U}{U}
Charix, the Raging Isle
Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.

{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
0 / 17
{3}{U}
Clinging Anemones
Creature - Jellyfish
Defender

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 4
{3}{U}
Cloaked Siren
Creature - Siren
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 2
{3}{U}
Cloud Manta
Creature - Fish
Flying
3 / 2
{5}{U}{U}
Colossal Whale
Creature - Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
5 / 5
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{1}{U}
Convincing Mirage
Enchantment - Aura
Enchant land

As Convincing Mirage enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{1}{U}
Coralhelm Guide
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2 / 1
{1}{U}
Deeptread Merrow
Creature - Merfolk Rogue
{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
2 / 1
{2}{U}
Depths of Desire
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{U}
Dive Down
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{4}{U}{U}
Dreadlight Monstrosity
Creature - Crab Horror
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

{3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
5 / 5
{3}{U}
Dreadwaters
Sorcery
Target player mills X cards, where X is the number of lands you control.
{4}{U}
Floodtide Serpent
Creature - Serpent
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
4 / 4
{4}{U}{U}
Frilled Sea Serpent
Creature - Serpent
{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
4 / 6
{1}{U}
Glimmerbell
Creature - Elemental Jellyfish
Flying

{1}{U}: Untap Glimmerbell.
1 / 3
{3}{U}
Griptide
Instant
Put target creature on top of its owner's library.
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 / 5
{U}
Hard Evidence
Sorcery
Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 / 3
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{U}
Kraken Hatchling
Creature - Kraken
0 / 4
{5}{U}{U}
Kraken of the Straits
Creature - Kraken
Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
6 / 6
{2}
Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
{U}
Mantle of Tides
Artifact - Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
--
Memorial to Genius
Land
Memorial to Genius enters the battlefield tapped.

{T}: Add {U}.

{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.
2 / 2
{4}{U}
Mysteries of the Deep
Instant
Draw two cards.

Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 / 3
{5}{U}{U}
Nezahal, Primal Tide
Legendary Creature - Elder Dinosaur
This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7 / 7
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{3}{U}
Octoprophet
Creature - Octopus
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 / 3
{3}{U}
Oneirophage
Creature - Squid Illusion
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.
1 / 2
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Pirate's Prize
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{5}{U}{U}
Pursued Whale
Creature - Whale
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost {3} more to cast.
8 / 8
{3}{U}
Reef Worm
Creature - Worm
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
0 / 1
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Retreat to Coralhelm
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}
Run Aground
Instant
Put target artifact or creature on top of its owner's library.
{1}{U}
Scuttletide
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.

Delirium -- Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
{1}{U}
Scuttletide
Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.

Delirium -- Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
{4}{U}{U}
Sea God's Scorn
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
{4}{U}{U}
Sea Monster
Creature - Serpent
Sea Monster can't attack unless defending player controls an Island.
6 / 6
{3}{U}{U}
Sealock Monster
Creature - Octopus
Sealock Monster can't attack unless defending player controls an Island.

{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
5 / 5
{4}{U}{U}
Shipbreaker Kraken
Creature - Kraken
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
6 / 6
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
{3}{U}
Skitter Eel
Creature - Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
3 / 3
{1}{U}
Skyclave Squid
Creature - Squid
Defender

Landfall -- Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
3 / 2
{3}{U}
Storm Sculptor
Creature - Merfolk Wizard
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
3 / 2
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8 / 8
{3}{U}
Sudden Storm
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{U}
Switcheroo
Sorcery
Exchange control of two target creatures.
{5}{U}
Thassa's Bounty
Sorcery
Draw three cards. Target player mills three cards.
{1}{U}
Towering-Wave Mystic
Creature - Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
2 / 1
{5}{U}{U}
Trench Behemoth
Creature - Kraken
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.

Landfall -- Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.
7 / 7
{1}{U}
Turn the Tide
Instant
Creatures your opponents control get -2/-0 until end of turn.
{U}
Vortex Elemental
Creature - Elemental
{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.

{3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
0 / 1
{1}{U}
Voyage's End
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{U}
Waterknot
Enchantment - Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{2}{U}{U}
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.