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Select Main Deck Cards

{1}{W}
Adanto Vanguard
Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{4}{B}
Anointed Deacon
Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3 / 3
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 / 3
{3}{B}{B}
Bishop of the Bloodstained
Creature - Vampire Cleric
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
3 / 3
{1}{W}
Bishop's Soldier
Creature - Vampire Soldier
Lifelink
2 / 2
{1}{W}
Bishop's Soldier
Creature - Vampire Soldier
Lifelink
2 / 2
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{3}{W}
Cast Out
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{B}
Doomfall
Sorcery
Choose one --

• Target opponent exiles a creature they control.

• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying

{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 / 1
{W}
Encampment Keeper
Creature - Dog
First strike

{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
1 / 1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{B}{B}
Gifted Aetherborn
Creature - Aetherborn Vampire
Deathtouch, lifelink
2 / 3
{3}{W}{W}
Glorifier of Dusk
Creature - Vampire Soldier
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
4 / 4
{3}
Hierophant's Chalice
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

{T}: Add {C}.
{3}
Hierophant's Chalice
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

{T}: Add {C}.
{2}{W}
Inspiring Cleric
Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
3 / 2
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Queen's Commission
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
{2}{W}
Queen's Commission
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
{2}{W}
Ritual of Rejuvenation
Instant
You gain 4 life.

Draw a card.
{X}{W}{W}
Sanguine Sacrament
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
{B}
Scarab Feast
Instant
Exile up to three target cards from a single graveyard.

Cycling {B} ({B}, Discard this card: Draw a card.)
{1}{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 / 3
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{4}{B}
Spreading Rot
Sorcery
Destroy target land. Its controller loses 2 life.
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Vanquish the Weak
Instant
Destroy target creature with power 3 or less.
{B}
Vicious Conquistador
Creature - Vampire Soldier
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
1 / 2
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 / 4