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Select Main Deck Cards

{B}
"Lifetime" Pass Holder
Creature - Zombie Guest
"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 / 1
{2}{B}
Acererak the Archlich
Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5 / 5
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{W}{B}{G}
Anafenza, the Foremost
Legendary Creature - Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
4 / 4
{2}{W}{W}
Archangel Elspeth
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.

-2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

-6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
L: 4
{2}{W}
Archon of Emeria
Creature - Archon
Flying

Each player can't cast more than one spell each turn.

Nonbasic lands your opponents control enter the battlefield tapped.
2 / 3
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{2}{U}
Bar the Gate
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{1}{W}{B}
Breena, the Demagogue
Legendary Creature - Bird Warlock
Flying

Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
1 / 3
{G}{W}{U}
Brokers Ascendancy
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
{2}{B}{G}{U}
Brokkos, Apex of Forever
Legendary Creature - Nightmare Beast Elemental
Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
6 / 6
{2}
Bucknard's Everfull Purse
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
{4}{U}
Chromeshell Crab
Creature - Crab Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3 / 3
{2}{R}{W}
Comet, Stellar Pup
Legendary Planeswalker - Comet
0: Roll a six-sided die.

1 or 2 -- [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.

3 -- [-1], then return a card with mana value 2 or less from your graveyard to your hand.

4 or 5 -- Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].

6 -- [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
L: 5
{2}{G}
Coming Attraction
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
{1}{U}
Command Performance
Sorcery
Choose two --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Roll to visit your Attractions.

• You get {TK}{TK}.

• You may put a sticker on a nonland permanent you own.
{G}{W}
Conclave Mentor
Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.
2 / 2
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{1}{W}{W}
Council's Judgment
Sorcery
Will of the council -- Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
{2}{B}{B}
Court of Ambition
Enchantment
When Court of Ambition enters the battlefield, you become the monarch.

At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{3}{R}{R}
Court of Ire
Enchantment
When Court of Ire enters the battlefield, you become the monarch.

At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
{3}
Crawlspace
Artifact
No more than two creatures can attack you each combat.
{2}{B}
Cunning Rhetoric
Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
{R}
Curse of Opulence
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
{3}{B}{B}
Custodi Lich
Creature - Zombie Cleric
When Custodi Lich enters the battlefield, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature.
4 / 2
{2}
Damping Sphere
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.

Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 / 2
{1}{B}
Deadbeat Attendant
Creature - Vampire Employee
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
1 / 1
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{1}{U}{B}
Dee Kay, Finder of the Lost
Legendary Creature - Zombie Employee
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.
1 / 4
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{1}{W}
Delver's Torch
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}{U}
Denry Klin, Editor in Chief
Legendary Creature - Cat Advisor
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.

Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
2 / 2
{3}{B}
Discourtesy Clerk
Creature - Vampire Employee
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
3 / 2
{2}{U}
Displacer Beast
Creature - Cat Beast
When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement -- {3}{U}: Return Displacer Beast to its owner's hand.
3 / 2
{2}{R}{R}
Disrupt Decorum
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
{5}
Draconian Gate-Bot
Artifact Creature - Robot
When Draconian Gate-Bot enters the battlefield, choose one --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)
4 / 2
{2}{R}{R}{G}{G}
Dragonlair Spider
Creature - Spider
Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
5 / 6
{3}
Dungeoneer's Pack
Artifact
Dungeoneer's Pack enters the battlefield tapped.

{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{R}
Emberwilde Captain
Creature - Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
4 / 2
{1}{B}
Fates' Reversal
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
{2}{G}{U}
Fathom Mage
Creature - Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1 / 1
{4}{U}
Feywild Caretaker
Creature - Orc Wizard
When Feywild Caretaker enters the battlefield, you take the initiative.

At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
3 / 4
{1}
Fifty Feet of Rope
Artifact
Climb Over -- {T}: Target Wall can't block this turn.

Tie Up -- {3}, {T}: Target creature doesn't untap during its controller's next untap step.

Rappel Down -- {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
{1}{W}
Flumph
Creature - Jellyfish
Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.
0 / 4
{U}
Fly
Enchantment - Aura
Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{3}{W}{U}
Fractured Identity
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
{3}{B}{B}
From the Catacombs
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

You take the initiative.

Escape--{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{1}{G}
Gala Greeters
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn --

• Put a +1/+1 counter on Gala Greeters.

• Create a tapped Treasure token.

• You gain 2 life.
1 / 1
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.
L: 3
{2}{B}
Ghoulish Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded.

When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{1}{R}
Goblin Kaboomist
Creature - Goblin Warrior
At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
1 / 2
{X}{W}{W}
Grand Crescendo
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
{2}{R}
Hanweir Garrison
Creature - Human Soldier
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)
2 / 3
{2}{W}{W}
Hero of Bladehold
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3 / 4
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{1}{W}
Hushbringer
Creature - Faerie
Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.
1 / 2
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{1}{R}{G}{W}
Jetmir, Nexus of Revels
Legendary Creature - Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.

Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.

Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5 / 4
{1}{W}
Kataki, War's Wage
Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
2 / 1
{2}{R}
Krenko, Tin Street Kingpin
Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
1 / 2
{1}{W}{B}
Kunoros, Hound of Athreos
Legendary Creature - Dog
Vigilance, menace, lifelink

Creature cards in graveyards can't enter the battlefield.

Players can't cast spells from graveyards.
3 / 3
{2}{B}{B}
Lethal Scheme
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
{2}{B}{B}
Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.
2 / 1
{1}{W}
Loxodon Peacekeeper
Creature - Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4 / 4
{2}{G}
Manglehorn
Creature - Beast
When Manglehorn enters the battlefield, you may destroy target artifact.

Artifacts your opponents control enter the battlefield tapped.
2 / 2
{3}{W}
Master of Ceremonies
Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3 / 4
{2}{W}{U}
Midnight Pathlighter
Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 3
{2}{U}{U}
Monitor Monitor
Creature - Human Employee
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay {1} to reroll one or more dice you rolled.
2 / 5
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
{2}{B}
Mythos of Nethroi
Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
{2}{W}
Nadaar, Selfless Paladin
Legendary Creature - Dragon Knight
Vigilance

Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.
3 / 3
{3}{U}
Order of Succession
Sorcery
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
{1}{R}{W}{W}
Outlaws' Merriment
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.

• 2/1 Human Cleric with lifelink and haste.

• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
{2}{W}{W}
Palace Jailer
Creature - Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.

When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2 / 2
{3}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
{4}{G}
Paradox Zone
Enchantment
Paradox Zone enters the battlefield with a growth counter on it.

At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
{3}{B}
Passageway Seer
Creature - Tiefling Warlock
Lifelink

When Passageway Seer enters the battlefield, you take the initiative.

At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
2 / 2
{2}{G}
Petting Zookeeper
Creature - Elf Employee
Reach

When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
0 / 4
{G}{W}{W}
Queen Allenal of Ruadach
Legendary Creature - Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.

If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
* / *
{1}{R}{W}{B}
Queen Marchesa
Legendary Creature - Human Assassin
Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3 / 3
{2}{B}
Quick Fixer
Creature - Azra Employee
Menace

Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 3
{5}{W}
Radiant Solar
Creature - Angel
Flying, lifelink

Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)

{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
3 / 6
{3}{B}
Ravenloft Adventurer
Creature - Human Rogue Assassin
When Ravenloft Adventurer enters the battlefield, you take the initiative.

If a creature an opponent controls would die, instead exile it and put a hit counter on it.

Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3 / 4
{3}{U}{B}
Rilsa Rael, Kingpin
Legendary Creature - Human Rogue
Deathtouch

When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.

Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
2 / 5
{1}{U}
Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{U}{R}{W}
Ruhan of the Fomori
Legendary Creature - Giant Warrior
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
7 / 7
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
{1}{G}
Sarinth Steelseeker
Creature - Human Artificer Scout
Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
1 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{2}{U}
Seasoned Buttoneer
Creature - Vedalken Employee
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 2
{1}{W}{W}
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
{W}{U}{B}
Sefris of the Hidden Ways
Legendary Creature - Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead -- Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2 / 3
{1}{R}
Share the Spoils
Enchantment
When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.

During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
{1}{W}
Skrelv's Hive
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."

Corrupted -- As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
{5}{R}{R}
Skyline Despot
Creature - Dragon
Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5 / 5
{4}{R}
Slicer, Hired Muscle
Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)

Double strike, haste

At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
3 / 4
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Slicer, High-Speed Antagonist
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

First strike, haste

Whenever Slicer deals combat damage to a player, convert it at end of combat.
3 / 4
{3}{G}{G}
Squirrel Squatters
Creature - Squirrel
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
4 / 4
{3}{B}
Starscream, Power Hungry
Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)

Flying

Whenever you draw a card, if you're the monarch, target opponent loses 2 life.

Whenever one or more creatures deal combat damage to you, convert Starscream.
2 / 3
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Starscream, Seeker Leader
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Flying, menace, haste

Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.

Whenever you become the monarch, convert Starscream.
2 / 3
{5}
Staunch Throneguard
Artifact Creature - Construct
Vigilance

When Staunch Throneguard enters the battlefield, you become the monarch.
2 / 5
{3}{B}
Step Right Up
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
{1}{B}
Stronghold Arena
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)

When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.

Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
{2}{U}
Tamiyo's Logbook
Artifact
{5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control.
{G}
Teething Wurmlet
Creature - Wurm
Teething Wurmlet has deathtouch as long as you control three or more artifacts.

Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
1 / 1
{4}{G}
Tendershoot Dryad
Creature - Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.
2 / 2
{2}{W}
Teyo, Geometric Tactician
Legendary Planeswalker - Teyo
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.

+1: You and target opponent each draw a card.

-2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
L: 3
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{5}
The Deck of Many Things
Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1--9 | Return a card at random from your graveyard to your hand.

10--19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
{2}{B}{G}
The Most Dangerous Gamer
Legendary Creature - Human Gamer Guest
Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.
2 / 2
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}{W}
Thorough Investigation
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
{1}{R}
Tilonalli's Summoner
Creature - Human Shaman
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
1 / 1
{W}{B}
Triumphant Adventurer
Creature - Human Knight
Deathtouch

As long as it's your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
1 / 1
{2}{W}
White Plume Adventurer
Creature - Orc Cleric
When White Plume Adventurer enters the battlefield, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3 / 3
{R}{R}
Wild Magic Surge
Instant
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
{U}
Witness Protection
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
{2}{R}
Witty Roastmaster
Creature - Devil Citizen
Alliance -- Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
3 / 2
{1}{B}{R}
Xantcha, Sleeper Agent
Legendary Creature - Phyrexian Minion
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.

Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.

{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5 / 5
{2}{G}{W}
Yasharn, Implacable Earth
Legendary Creature - Elemental Boar
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.

Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
4 / 4
{1}{U}
Yuan-Ti Malison
Creature - Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 1
{1}{U}{R}
Yusri, Fortune's Flame
Legendary Creature - Efreet
Flying

Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2 / 3