Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
{2}{B}
Demon's Disciple
Creature - Human Cleric
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
3 /
1
{2}{W}
Farsight Adept
Creature - Kor Wizard
When Farsight Adept enters the battlefield, you and target opponent each draw a card.
3 /
3
{2}{B}
Guul Draz Mucklord
Creature - Crocodile
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
2 /
3
{2}{B}
Guul Draz Mucklord
Creature - Crocodile
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
2 /
3
{2}{B}
Hagra Constrictor
Creature - Snake
Hagra Constrictor enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
0 /
0
{3}{B}
Highborn Vampire
Creature - Vampire Warrior
4 /
3
{4}{W}
Makindi Ox
Creature - Ox
Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
4 /
4
{2}{G}
Murasa Brute
Creature - Troll Warrior
3 /
3
{1}{B}
Oblivion's Hunger
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Relic Axe
Artifact - Equipment
When Relic Axe enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip {2}
{2}{U}
Risen Riptide
Creature - Elemental
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
0 /
5
{2}{U}
Risen Riptide
Creature - Elemental
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
0 /
5
{2}
Spare Supplies
Artifact
Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{G}
Swarm Shambler
Creature - Fungus Beast
Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0 /
0
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
{2}{R}
Tuktuk Rubblefort
Creature - Wall
Defender, reach
Creatures you control have haste.
0 /
3
{2}{U}
Windrider Wizard
Creature - Human Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.